strolle
Experimental real-time renderer with support for dynamic global illumination (by Patryk27)
ancient-raytracer
raytracer in C++ (by BartMassey)
strolle | ancient-raytracer | |
---|---|---|
1 | 1 | |
365 | 2 | |
- | - | |
8.8 | 10.0 | |
3 months ago | over 1 year ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
strolle
Posts with mentions or reviews of strolle.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-22.
-
Strolle: Raytracing 2 million triangles in real-time!
The source code is available here, for the curious people: https://github.com/Patryk27/strolle
ancient-raytracer
Posts with mentions or reviews of ancient-raytracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-22.
-
Strolle: Raytracing 2 million triangles in real-time!
I have to laugh. I wrote my first raytracer as a class project in 1990 in C++ (which was a much worse language then than it is today, and was arguably a mistake). I ran it on a Sun 3. It took more than a minute to render my hard-coded image with a couple of hundred triangle-equivalents to a 100×100 buffer. Today that same raytracer can render that image with 3×3 antialiasing at 100×100 in about 40ms (about 25fps) on my current hardware; 2560×1440 takes about 14s.
What are some alternatives?
When comparing strolle and ancient-raytracer you can also consider the following projects:
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧