captain-blood VS Ghurund

Compare captain-blood vs Ghurund and see what are their differences.

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captain-blood Ghurund
1 1
215 85
0.9% -
0.0 0.0
11 months ago 6 days ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

captain-blood

Posts with mentions or reviews of captain-blood. We have used some of these posts to build our list of alternatives and similar projects.

Ghurund

Posts with mentions or reviews of Ghurund. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-02.
  • resources for making a gui library
    3 projects | /r/gameenginedevs | 2 Mar 2022
    I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.

What are some alternatives?

When comparing captain-blood and Ghurund you can also consider the following projects:

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

gtec-demo-framework

Snoow - Snoow is a C++ Game Engine with a Level Editor

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

RaZ - Modern & multiplatform 3D game engine in C++17

microui - A tiny immediate-mode UI library

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

urho3d - Game engine