stellaris_planet_builder
GPU-Planetary-Rendering
stellaris_planet_builder | GPU-Planetary-Rendering | |
---|---|---|
1 | 1 | |
1 | 179 | |
- | - | |
3.2 | 10.0 | |
about 2 years ago | over 2 years ago | |
C# | C# | |
- | Apache License 2.0 |
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stellaris_planet_builder
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Working on a planet builder external app...
I uploaded the entire project to GitHub so feel free to use it as you want. Also, there is a tiny web with a direct download link plus some relevant information so you don't have to mess with GitHub maze-like web haha.
GPU-Planetary-Rendering
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How to solve repeating textures?
The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering
What are some alternatives?
UMultiTargetBuilder - Unity 3D Multi Platform Builder Configuration Project Tool
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
GPUInstance - Instancing & Animation library for Unity3D
Pcx - Point cloud importer & renderer for Unity
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
hextile-demo - demonstrates hex-tiling