steam-deploy
RogueGameDev
steam-deploy | RogueGameDev | |
---|---|---|
3 | 13 | |
203 | 10 | |
1.5% | - | |
3.8 | 7.8 | |
6 months ago | 9 months ago | |
Shell | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-deploy
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Sharing Saturday #461
Recently been doing a lot of bugfixing, playtesting, and setting up a linux build in order to get ready for a mid-April release. The most frustrating thing has been dealing with Steam's MFA. It's behavior is very inconsistent across environments, there's not much documentation, and now auth tokens are getting invalidated very quickly. I hope that someday Valve comes up with a better system for allowing automated systems to push builds.
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How to automate delivering builds to testers via Discord: Tutorial
Heads up! If you use github then publishing to steam is already automated and opensourced
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What's a neat little trick you recently discovered? - I'll start:
And steam deploy here https://github.com/game-ci/steam-deploy
RogueGameDev
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Sharing Saturday #470
I have monsters wandering around the map and have added a very basic player attack to my Rogue C# demo project. The monsters were getting in the way so I thought I'd give the player a way to at least clear them out. All 26 monsters from the classic game are in there and are level-dependent.
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Sharing Saturday #467
This week, I finally added some monsters to my roguelike in the Rogue C# series although they're mainly just standing there looking ominous at this point. I need to get them moving around and then work out the fight mechanics. Still, I did a couple writeups on the class itself and some of the decisions that went into it.
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Sharing Saturday #465
It took me a couple days to get back to my Rogue C# series this week.
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Sharing Saturday #464
I took care of some odds and ends in my Rogue C# series this week before having to go back to a client project for a bit.
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How to learn reverse engineering?
I'm writing an entire series on creating a roguelike game in C# and it's closely based on the original game of Rogue. I'm essentially reverse engineering the game with input from documentation others have produced. You might find the series helpful.
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Sharing Saturday #463
I continued work on the inventory system in my Rogue C# series and it's actually working. Right now, food is the only inventory item available and there's a lot of it but I'll be adding new item types like scrolls and potions soon.
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Sharing Saturday #462
I developed the inventory system in my Rogue C# series a little more and it was an adventure.
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Sharing Saturday #461
I didn't get as much done as I wanted to on my Rogue C# series because of site design issues but I still wrote three new chapters and worked out the start of an inventory system.
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Sharing Saturday #460
I'm continuing my Rogue C# series in which I'm designing a clone of the original Rogue from scratch and detailing the steps through articles and videos. The series demonstrates the development of a complete application in C# from start to finish.
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New member - Creating my first roguelike for a C# tutorial project
You can find my code on Github at https://github.com/ajcomeau/RogueGameDev. The main project page on my site with links to all articles is at https://www.comeausoftware.com/rogue-csharp-main/. I welcome any feedback or questions and would be glad to trade ideas. If you see any algorithms or code in my project that you can use in your own, you're welcome to it.
What are some alternatives?
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ferallinuxscripts - General use repository for scripts used by Feral Interactive Linux games
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packages - Package build scripts and support for luxtorpeda client
voxel-biomes - Biomes for voxeljs!
hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.
Parallax_Engine