steam-deploy VS RogueGameDev

Compare steam-deploy vs RogueGameDev and see what are their differences.

steam-deploy

Github Action to deploy a game to Steam (by game-ci)

RogueGameDev

Code for the Rogue C# programming tutorial on ComeauSoftware.com. This will be a roguelike game, currently in development for the course and closely based on the original Rogue. This project does not use AI-generated code. (by ajcomeau)
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steam-deploy RogueGameDev
3 13
203 10
1.5% -
3.8 7.8
6 months ago 9 months ago
Shell C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

steam-deploy

Posts with mentions or reviews of steam-deploy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-07.

RogueGameDev

Posts with mentions or reviews of RogueGameDev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • Sharing Saturday #470
    4 projects | /r/roguelikedev | 10 Jun 2023
    I have monsters wandering around the map and have added a very basic player attack to my Rogue C# demo project. The monsters were getting in the way so I thought I'd give the player a way to at least clear them out. All 26 monsters from the classic game are in there and are level-dependent.
  • Sharing Saturday #467
    4 projects | /r/roguelikedev | 19 May 2023
    This week, I finally added some monsters to my roguelike in the Rogue C# series although they're mainly just standing there looking ominous at this point. I need to get them moving around and then work out the fight mechanics. Still, I did a couple writeups on the class itself and some of the decisions that went into it.
  • Sharing Saturday #465
    4 projects | /r/roguelikedev | 5 May 2023
    It took me a couple days to get back to my Rogue C# series this week.
  • Sharing Saturday #464
    2 projects | /r/roguelikedev | 28 Apr 2023
    I took care of some odds and ends in my Rogue C# series this week before having to go back to a client project for a bit.
  • How to learn reverse engineering?
    1 project | /r/learnprogramming | 23 Apr 2023
    I'm writing an entire series on creating a roguelike game in C# and it's closely based on the original game of Rogue. I'm essentially reverse engineering the game with input from documentation others have produced. You might find the series helpful.
  • Sharing Saturday #463
    2 projects | /r/roguelikedev | 22 Apr 2023
    I continued work on the inventory system in my Rogue C# series and it's actually working. Right now, food is the only inventory item available and there's a lot of it but I'll be adding new item types like scrolls and potions soon.
  • Sharing Saturday #462
    8 projects | /r/roguelikedev | 14 Apr 2023
    I developed the inventory system in my Rogue C# series a little more and it was an adventure.
  • Sharing Saturday #461
    4 projects | /r/roguelikedev | 7 Apr 2023
    I didn't get as much done as I wanted to on my Rogue C# series because of site design issues but I still wrote three new chapters and worked out the start of an inventory system.
  • Sharing Saturday #460
    3 projects | /r/roguelikedev | 31 Mar 2023
    I'm continuing my Rogue C# series in which I'm designing a clone of the original Rogue from scratch and detailing the steps through articles and videos. The series demonstrates the development of a complete application in C# from start to finish.
  • New member - Creating my first roguelike for a C# tutorial project
    1 project | /r/roguelikedev | 26 Mar 2023
    You can find my code on Github at https://github.com/ajcomeau/RogueGameDev. The main project page on my site with links to all articles is at https://www.comeausoftware.com/rogue-csharp-main/. I welcome any feedback or questions and would be glad to trade ideas. If you see any algorithms or code in my project that you can use in your own, you're welcome to it.

What are some alternatives?

When comparing steam-deploy and RogueGameDev you can also consider the following projects:

swarmlet - A self-hosted, open-source Platform as a Service that enables easy swarm deployments, load balancing, automatic SSL, metrics, analytics and more.

age-of-transcendence

janet - A dynamic language and bytecode vm

simalq - Infinitesimal Quest 2 + ε: A turn-based puzzling dungeon crawler

core-keeper-dedicated - Dockerfile for automated build of a Core Keeper Dedicated Server

Rogue-TV - A game-show roguelike about a roguelike game show

ferallinuxscripts - General use repository for scripts used by Feral Interactive Linux games

spacegame - Scifi roguelike-ish project built in Rust with ratatui and Bevy-minimal

packages - Package build scripts and support for luxtorpeda client

voxel-biomes - Biomes for voxeljs!

hookey - Enables all the DLCs. Like Creamapi but just for linux and a subset of Paradox games.

Parallax_Engine