steam-deploy
Github Action to deploy a game to Steam (by game-ci)
packages
Package build scripts and support for luxtorpeda client (by luxtorpeda-dev)
steam-deploy | packages | |
---|---|---|
3 | 57 | |
203 | 35 | |
1.5% | - | |
3.8 | 9.8 | |
6 months ago | 2 days ago | |
Shell | Shell | |
MIT License | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-deploy
Posts with mentions or reviews of steam-deploy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-07.
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Sharing Saturday #461
Recently been doing a lot of bugfixing, playtesting, and setting up a linux build in order to get ready for a mid-April release. The most frustrating thing has been dealing with Steam's MFA. It's behavior is very inconsistent across environments, there's not much documentation, and now auth tokens are getting invalidated very quickly. I hope that someday Valve comes up with a better system for allowing automated systems to push builds.
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How to automate delivering builds to testers via Discord: Tutorial
Heads up! If you use github then publishing to steam is already automated and opensourced
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What's a neat little trick you recently discovered? - I'll start:
And steam deploy here https://github.com/game-ci/steam-deploy
packages
Posts with mentions or reviews of packages.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-20.
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New luxtorpeda-dev Client Release (Version 63)
Switch to using Steam Linux Runtime - Sniper for the built engines. This provides newer tooling for builds, which should make future development easier, for example being able to build qt 5.15 and have gcc 10 available. The 100+ engines have been re-built. Note that previous clients should still work on the older soldier, but any new updates will only happen to sniper (this client and above). If you run into any issues with the engines, please open a new issue in the packages repo.
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"Sam & Max Hit the Road"s source port added to Luxtorpeda for Steam
What happened here is the Luxtorpeda is now allowing normal ScummVM to launch this game (this commit). I think before you needed the separate Roberta layer to do this.
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Performance issue on Steam Deck
Luxtorpeda OpenMW is currently broken, there’s a performance bug. https://github.com/luxtorpeda-dev/packages/issues/840
- Native Aliens Vs Predator Save Limit
- Help with an old visual basic game
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UT99/UT2004 on Linux Ubuntu 22.04
1) Then download and extract this to somewhere else.
- Modded DOOM on Linux?
- Anyone tried Daggerfall Unity through proton?
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troubleshooting save syncing between linux desktop and steam deck (openMW)
I'm the maintainer of luxtorpeda-dev. It currently does not support cloud saves, but it's something that I'm working on (you can see progress as I make it here: https://github.com/luxtorpeda-dev/packages/issues/645)
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Classic Bethesda titles come to Steam, play them easily on Linux
Daggerfall Unity will likely be in Luxtorpeda soon, there'a a PR for it: https://github.com/luxtorpeda-dev/packages/pull/651