stdBLAS | GLM | |
---|---|---|
4 | 36 | |
104 | 8,729 | |
8.7% | 1.8% | |
5.0 | 8.9 | |
about 1 month ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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stdBLAS
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Which is the best way to work with matrices and linear algebra using c++?
You can have a look at https://github.com/kokkos/stdBLAS (it's an implementation of the proposed linear algebra extensions for future C++).
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C++23: Near The Finish Line
It has the same BSD license as Kokkos: https://github.com/kokkos/stdBLAS/blob/main/LICENSE
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Linear Algebra Library Reccomendations?
The BLAS and LAPACK have C interfaces, and they generally don't allocate memory unless you ask them. (Some BLAS implementations allocate internal storage for rearranging matrix data.) There are a few C++ BLAS wrappers; here is one of them.
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Is there an OOP-wrapper library for cublas?
The second one is stdBLAS by kokkos. It doesn't even use cuBLAS but it's a reference implementation of P1673. This paper describe what could be a blas API in the std. I would recommend trying to do something equivalent on your side.
GLM
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
What are some alternatives?
mdspan - Reference implementation of mdspan targeting C++23
Eigen
kokkos - Kokkos C++ Performance Portability Programming Ecosystem: The Programming Model - Parallel Execution and Memory Abstraction
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
plf_hive - plf::hive is a fork of plf::colony to match the current C++ standards proposal.
linmath.h - a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
LEWG - Project planning for the C++ Library Evolution Working Group
cglm - 📽 Highly Optimized 2D / 3D Graphics Math (glm) for C
plf_colony - An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.
papers - ISO/IEC JTC1 SC22 WG21 paper scheduling and management
blaze