sprator
A GUI application to generate random sprites and export as icon. (by yurkth)
SimpleHydrology
Procedural Hydrology / River / Lake Simulation (by weigert)
sprator | SimpleHydrology | |
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1 | 11 | |
160 | 571 | |
- | - | |
2.6 | 1.3 | |
over 2 years ago | about 1 year ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sprator
Posts with mentions or reviews of sprator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-03.
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#GENUARY DAY 4
I also realise Sprator (deservedly) got a fair bit of attention on here when it was released, and I'd like to avoid any perception of plagiarism; I have been working with these grid symmetry algorithms for some time (as have many before me), and the implementation we use for Discomon is significantly more extensive than what I have employed here.
SimpleHydrology
Posts with mentions or reviews of SimpleHydrology.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-31.
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Relief-Shaded Procedural DEMs
This was generated using an erosion simulation (source-code: https://github.com/weigert/SimpleHydrology).
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Tree-particles and rivers (with graphic improvements)
You can find the code here: https://github.com/weigert/SimpleHydrology
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Island River Map
SimpleHydrology now supports infinitely large maps. This was solved by making a memory pool for all map properties, requesitioning buckets for individual map-nodes and rewriting the erosion code to run on these chunks. The limit is really your memory now (and patience).
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A nice meandering river seed...
Full, updated and cleaned code now available here.
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Meandering River Erosion Simulation
The full code is available here. Written in C++ with TinyEngine.
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Meandering Rivers by Momentum Conservation
I have been playing with my SimpleHydrology system [Github Link] over the holidays and decided to implement momentum conservation for the particle-based erosion system. This, together with some minor parameter tweaks, lets me get nice meandering river behavior.
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Simulated Wind over Terrain
This is a simulation of wind flow over procedural terrain using my own GPU accelerated implementation of the lattice boltzmann method. All implemented and visualized in TinyEngine (by me). Terrain generated using SimpleHydrology (also by me). The source for this is not released (yet!). This scene is 100% procedural.
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Improved Wind Simulation over Procedural Terrain [WIP]
With a better visualization of the streamlines, some performance optimization and nicer procedural terrain (generated using SimpleHydrology) this looks really nice!
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More sped-up procedural hydrology (cause it's fun to look at)
Sure, full source here.
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...I'm back to simulating erosion again...
Sure, I can outline some basics. You can also read this thread for a small discussion.
What are some alternatives?
When comparing sprator and SimpleHydrology you can also consider the following projects:
SpookyGhost - A procedural sprite animation tool made with the nCine
world - A set of tools for wide world generation and manipulation