spirq-rs
Light weight SPIR-V reflection library (by PENGUINLIONG)
shaderc-rs
Rust bindings for the shaderc library. (by google)
spirq-rs | shaderc-rs | |
---|---|---|
1 | 1 | |
107 | 253 | |
- | 2.0% | |
7.3 | 4.5 | |
26 days ago | 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spirq-rs
Posts with mentions or reviews of spirq-rs.
We have used some of these posts to build our list of alternatives
and similar projects.
-
SPIR-Q v0.5: Cleaner API, from SPIR-V to everything you need to know in Vulkan
SPIR-Q is a SPIR-V shader reflection library to query almost every bit of data you need to dynamically interface shaders and pipelines at runtime, all in Rust.
shaderc-rs
Posts with mentions or reviews of shaderc-rs.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Help: how to link libstdc++ to a Cargo project?
The shaderc-rs readme has some good advice on how to use it in your project.
What are some alternatives?
When comparing spirq-rs and shaderc-rs you can also consider the following projects:
vulkano - Safe and rich Rust wrapper around the Vulkan API
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
spirv_cross - Safe Rust wrapper around SPIRV-Cross
shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.
wgs - WGSL based pixel shader format that can run on native and Web.
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.
reshade - A generic post-processing injector for games and video software.
thindx - Thin DirectX wrappers for Rust.