spirq-rs VS shaderc-rs

Compare spirq-rs vs shaderc-rs and see what are their differences.

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spirq-rs shaderc-rs
1 1
107 253
- 2.0%
7.3 4.5
26 days ago 2 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spirq-rs

Posts with mentions or reviews of spirq-rs. We have used some of these posts to build our list of alternatives and similar projects.

shaderc-rs

Posts with mentions or reviews of shaderc-rs. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing spirq-rs and shaderc-rs you can also consider the following projects:

vulkano - Safe and rich Rust wrapper around the Vulkan API

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

spirv_cross - Safe Rust wrapper around SPIRV-Cross

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

wgs - WGSL based pixel shader format that can run on native and Web.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.

reshade - A generic post-processing injector for games and video software.

thindx - Thin DirectX wrappers for Rust.