spine-runtimes
Gibbed.Borderlands2
spine-runtimes | Gibbed.Borderlands2 | |
---|---|---|
65 | 20 | |
4,163 | 619 | |
0.7% | - | |
9.8 | 0.0 | |
1 day ago | over 1 year ago | |
C# | C# | |
GNU General Public License v3.0 or later | zlib License |
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spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
Gibbed.Borderlands2
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How to Mod
You can download gibbed save editor here, and just search for youtube videos on how to use it. https://github.com/gibbed/Gibbed.Borderlands2/releases/tag/1.0.46
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Transferring PC saves to Xbox Series X
BL2 - Gibbed BL2
- Leveling on pc
- I hate farming bunker
- crafting
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Fellows I need some serious help
It's a program that let's you edit a save file so you can basically do whatever you want like Make a max level VH, Give yourself any weapon, Reset missions, Unlock Fast travel, etc Here's the download link: https://github.com/gibbed/Gibbed.Borderlands2/releases
- Accidentally joined a game where the host was in the middle of the Tiny Tina DLC campaign. Is there any way to start that DLC campaign from scratch when playing solo?
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Dxvk now unmaps D3D9 memory, which should fix the out of memory issues with running DX9 games!
To test it I had to create a new character and progress the story until I got to Sanctuary and since I'm not a speedrunner, that took about an hour. There is a savegame editor for Borderlands 2 (https://github.com/gibbed/Gibbed.Borderlands2), but I couldn't find out how exactly I can adjust my story progress, so I just played through the first few missions.
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Guns with purple skins are modded guns.
https://github.com/gibbed/Gibbed.Borderlands2/releases click the one labed "bl2_all-tools_1.0.46.zip", decompress it, open the bin folder, and click on the handsome jack application. Good luck from there
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Any way to get a character from PC (Epic Games) to PS4?
1 - PS3 w/BL2 2 - PS4 w/BL2 3 - PC BL2 Save File 4 - Gibbed Editor 5 - Bruteforce Editor 6 - PARAM SFO Editor
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
bitburner-save-editor
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
Custom-Scenes - Please go to https://github.com/Notexe/h3-custom-scenes instead. Hitman 3 custom scene experimentation using ResourceTool + QuickEntity + simple-mod-framework + RPKG Tool
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
NHSE - Animal Crossing: New Horizons save editor
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
MBINCompiler - A tool for decompiling No Man's Sky .MBIN files to XML format
flux - A fast, lightweight tweening library for Lua
NieR.Automata.Editor - A simple yet effective NieR: Automata save editor.
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
TTWLSaveEditor - A desktop based save and profile editor for Wonderlands