knob
ZQuestClassic
knob | ZQuestClassic | |
---|---|---|
1 | 11 | |
0 | 452 | |
- | 0.4% | |
9.1 | 9.9 | |
about 2 months ago | 8 days ago | |
Python | C++ | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
knob
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Ask HN: Show me your half baked project
https://twitter.com/spbnick
The FW is quite complete, but I only have one HW implementation :D
And then I got distracted trying to find a good way to acquire and retain the requisite deep BLE knowledge (already had some for USB), and drifted into exploring knowledge graphs as a means of processing and recording that knowledge.
Turned out all of knowledge graph databases are heavily front-loaded with schema development (and there are no actual GUI apps for them), whereas I have no idea what the schema will be, and would like to experiment with unconstrained data first. So I'm building a Python tool/library to allow free-form knowledge graph creation and schema inference, with data/schema export to some knowledge graph databases (like TypeDB or Stardog). I got to figuring out graph-building operators and expressions so far, and am making them work (the code probably doesn't make much sense):
https://github.com/spbnick/knob
An STM32-based business-card synth with touch-sensitive back-lighted keys. Got all the parts of the hardware more-or-less prototyped and working, but PCB layout difficulty (and my perfectionism) killed my interest for now:
https://twitter.com/spbnick/status/1340348572068360198
ZQuestClassic
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Ask HN: What rabbit hole(s) did you dive into recently?
I've been doing some modernization on an old scripting language used by the game engine I work on [1]. Added a garbage collector, simplified how internal symbols are defined, added a VS code extension with some niceties like syntax highlighting, "Go to Definition", and doc tooltips. Also recently added support for websockets and plan to tackle JSON soon.
https://github.com/ZQuestClassic/ZQuestClassic
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Lessons from Open-Source Game Projects
ZQuest Classic - Engine to play and create games like the original Zelda. C++, OpenGL
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Ask HN: Show me your half baked project
Developing a new website for the open source game engine I work on. Nearly finished with it.
https://zquestclassic.com
It's a Zelda-like game engine with some 1000ish games made in it over 20 years. Used to be called Zelda Classic, but we renamed it this year.
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A forum engine written in Assembly
Thanks, that was a silly oversight. Your comment is appreciated, as it saved an instruction in my game engine's JIT compilation :)
https://github.com/ArmageddonGames/ZQuestClassic/commit/0a78...
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
I found Sentry's crash reporting (which uses crashpad) simple enough to configure into an existing CMake build within an afternoon.
Building Sentry/crashpad from source in a few lines of CMake: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
And a few lines in the main function: https://github.com/ArmageddonGames/ZQuestClassic/commit/3471...
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Ask HN: Examples of desktop software with 20+ years of longevity?
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
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MSVC: The Devourer of Const
```
The `Hero.{x,y}` properties here are a custom fixed precision number class with some implicit conversions to int, which I suspect being relevant to the crash.
[1] https://github.com/ArmageddonGames/ZQuestClassic/blob/e678e9...
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Ccache – a fast C/C++ compiler cache
https://github.com/ArmageddonGames/ZQuestClassic/commit/641d...
Using it locally too, works great on Mac, but on Windows ccache has some problems caching debug builds. IIRC the embedded debug symbols use absolute paths, so the presence of this particular flag (/Z something...) disables cache eligibility.
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An evolution of handhelds. 1989-2022
i love zelda. if interested in custom quests on pc, go to zeldaclassic.com 100s of custom quests
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Nintendo games I have played in my life. Rate my taste.
If you'd like to try custom quests on computer, go to http://zeldaclassic.com
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