Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
knob
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Ask HN: Show me your half baked project
https://twitter.com/spbnick
The FW is quite complete, but I only have one HW implementation :D
And then I got distracted trying to find a good way to acquire and retain the requisite deep BLE knowledge (already had some for USB), and drifted into exploring knowledge graphs as a means of processing and recording that knowledge.
Turned out all of knowledge graph databases are heavily front-loaded with schema development (and there are no actual GUI apps for them), whereas I have no idea what the schema will be, and would like to experiment with unconstrained data first. So I'm building a Python tool/library to allow free-form knowledge graph creation and schema inference, with data/schema export to some knowledge graph databases (like TypeDB or Stardog). I got to figuring out graph-building operators and expressions so far, and am making them work (the code probably doesn't make much sense):
https://github.com/spbnick/knob
An STM32-based business-card synth with touch-sensitive back-lighted keys. Got all the parts of the hardware more-or-less prototyped and working, but PCB layout difficulty (and my perfectionism) killed my interest for now:
https://twitter.com/spbnick/status/1340348572068360198
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
Smithereen - Federated, ActivityPub-compatible social network server with friends, walls, and groups.
clog - CLOG - The Common Lisp Omnificent GUI
YTBN-Graphing-Software - (Yet-to-be-named) Graphing Software
quicklisp-projects - Metadata for projects tracked by Quicklisp.
ngs - Next Generation Shell (NGS)
McCLIM - An implementation of the Common Lisp Interface Manager, version II
hacn - A "monad" or DSL for creating React components using Fable and F# computation expressions
clozure-cl - Unofficial mirror of Clozure CL
comment-castles - Lightweight internet forum
weird - Generative art in Common Lisp
paperless-ngx - A community-supported supercharged version of paperless: scan, index and archive all your physical documents
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp