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I would say that the distinction between TUI and GUI - outside "how would I use this tool remotely" - is mainly one for the developer. Take ImGui (https://github.com/ocornut/imgui, an immediate mode GUI library) for example - the examples are much closer to TUI interfaces than a Swift UI app - the only difference between that an a terminal UI would be that the lines are thinner and that text has non-uniform spacing.
Does that make ImGui a TUI? Or make TUIs a GUI? Why are those thin visual lines graphical, if the slightly thicker visual lines drawn by your graphical terminal emulator with support arbitrary color precision and inline image rendition is not?
Maybe the issue is that it there is a terminal emulator to visualize the representation. But if an application that is not graphically heavy and needs an intermediary is a TUI, does that make most utility electron apps TUIs?
The difference between a TUI and a GUI is just an implementation detail, and these do not matter in the distinction of desktop app or not. Heck, some modern terminal UIs are more graphically appealing than some GUI apps.
> The established definition of desktop, mobile, gui, tui and commandline is pretty consistent for some decades now I would say.
Considering that all good desktop apps were TUI apps 3 decades ago, that mobile apps are in their modern form has basically only existed for 1.5 decades, and that running mobile apps as desktop apps and the general merge between the disciplines is only a few years old at most, I'd say that this statement doesn't quite hold.
My hobby is working on a 20+ year game engine. Still occasionally delete DOS-only code in it. https://github.com/ArmageddonGames/ZQuestClassic
DB Browser for SQLite (https://sqlitebrowser.org) was first released to the public domain on 2003-08-19. So, it'll be 20 years in a few months time. :)