space-nerds-in-space
GitExtensions
space-nerds-in-space | GitExtensions | |
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26 | 25 | |
717 | 7,543 | |
- | 1.1% | |
8.7 | 9.7 | |
2 months ago | 6 days ago | |
C | C# | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
space-nerds-in-space
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Source code for a 1977 version of Zork
I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...
I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.
https://github.com/smcameron/smcamerons-python-adventure
https://github.com/smcameron/space-nerds-in-space/blob/maste...
- Space Nerds in Space
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Real-Time Collision Detection by Christer Ericson; What's on the CD?
I have this book, which I got about 10 years ago, and found it very helpful when writing my own (primitive, not even close to state of the art) game in C, and I have recommended this book to others on reddit many times over the years. My copy of the book still has the CD inside, never opened. I never looked at it, mainly because I found there's no need, the algorithms are not very long for the most part, and I needed to understand them and fit them into my codebase anyway.
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Friday Post: What is something you made or solved in C that you are proud off?
Space Nerds in Space - multi-player starship bridge simulator so you can captain your starship through adventures with your friends.
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Space Nerds in Space (github) is an open source spaceship bridge simulator so you can captain your starship through space adventures with your friends. Each player mans a station on a simulated starship. There are stations for Navigation, Weapons, Engineering/Damage Control, Comms, Science, and a gamemaster station. It's written in C, with a Lua API for writing "mission scripts". Multiple starships can be present in the simulation at once if you can manage to gather enough friends to crew them. It even supports speech recognition and natural language parsing if you're so inclined.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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What advantage is there of mixing a scripting language with C?
As an example, I made this game which is basically a multiplayer star trek game where each player is a member of the crew of a spaceship. There are "scenarios" -- little missions -- that are coded in Lua, some written by me, some by other people. You can see them here: https://github.com/smcameron/space-nerds-in-space/tree/master/share/snis/luascripts/MISSIONS There's a Lua API my game provides described here: https://github.com/smcameron/space-nerds-in-space/blob/master/doc/lua-api.txt
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A game server in C
Not an MMORPG, just a LAN game really, but my spaceship bridge simulator Space Nerds in Space is open source (GPL2) and in C. The network server architecture is pretty simple, TCP, and a read thread and a write thread per client, which would be a bad design if there were a large number clients, but for less than 30 or so clients (realistic number of clients is 5-10, leaning towards 5), it's absolutely fine (KISS principle). There's some documentation about how it all works here: Hacking on Space Nerds in Space and the website for the game is here: https://spacenerdsinspace.com
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How Much to Build a Bridge Set?
Continued this discussion on github: https://github.com/smcameron/space-nerds-in-space/discussions/322
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any tips on going open-source with our indie game?
I have an open source game project I've been working on since 2012 or so. I have received patches from 23 people during that time. Maybe 4 or 5 have made significant contributions (more than drive-by bug fixes, and I'm counting myself in those numbers). Well, you can take a look for yourself and see how the contribution graphs look
GitExtensions
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Git Branches: Intuition and Reality
I agree that git is almost asking you to juggle commits.
My preference is to use temporary branches and cherry-picking instead of stashing; I mostly use a gui* to work with git so it is easy to select the two or three commits to cherry-picking or see visually if an interactive rebase would work.
* https://gitextensions.github.io/
- Dear Atlassian, fix that fuckn Sourcetree launch screen
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Git Merge – The Definitive Guide
I use Git Extensions myself as I find the git interface very straight forward, however they still have this fucking insane and frustrating issue: In the mergetool "Theirs" and "Mine" are swapped
- I urgently need help with reverting changes made in Git (complete noob)
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IT Pro Tuesday #251 - Git UI, Fiber Training, Infosec News & More
Git Extensions is a more-intuitive way to manage your Git repositories in Windows. Its standalone interface serves as an effective, CLI-free means to control Git. Preferred by namtab00, because "SourceTree hides and shortcuts too much git functionality."
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Git GUI app that can double click on a branch to check it out?
I presume this is where one goes to make a feature request? https://github.com/gitextensions/gitextensions/issues
- Ask HN: Where are the simple Git GUIs?
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How do you work on the same project when you're in between two PC's in a day?
If you're on Windows, I'd start with installing official Git. It comes with a Git Bash CLI and what not. There are also third party apps like GitExtensions and TortoiseGit if you want more UI/shell integration.
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Learning git as a beginner
Everyone's going to downvote this, but I prefer the GUI over the command-line. I use http://gitextensions.github.io/
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Coolest projects, GO!
https://github.com/gitextensions/gitextensions/releases/tag/v2.51.05 - nice little ui for working with git. unfortunately, v2.51.05 is the last version that I can confirm works under mono (it was the last 2.x version and they completely rewrote the code from scratch in the 3.x series. My understanding was that it lost Linux compatibility at that point).
What are some alternatives?
pioneer - A game of lonely space adventure
Bonobo Git Server - Bonobo Git Server for Windows is a web application you can install on your IIS and easily manage and connect to your git repositories. Go to homepage for release and more info.
kernel - All linux kernel things
LibGit2Sharp - Git + .NET = ❤
sysidentpy - A Python Package For System Identification Using NARMAX Models
Gitea - Git with a cup of tea! Painless self-hosted all-in-one software development service, including Git hosting, code review, team collaboration, package registry and CI/CD
Kernel - Kernel for the LuaOS operating system
GitVersion - From git log to SemVer in no time
snis-builder - Container to build space-nerds-in-space
tortoisegit - Windows Explorer Extension to Operate Git; Mirror of official repository https://tortoisegit.org/sourcecode
linux - Linux kernel source tree
Git Credential Manager for Windows