space-nerds-in-space VS linux

Compare space-nerds-in-space vs linux and see what are their differences.

space-nerds-in-space

Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space (by smcameron)

linux

Linux kernel source tree (by torvalds)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
space-nerds-in-space linux
26 980
713 170,074
- -
8.7 10.0
about 1 month ago 7 days ago
C C
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

space-nerds-in-space

Posts with mentions or reviews of space-nerds-in-space. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • Source code for a 1977 version of Zork
    4 projects | news.ycombinator.com | 6 Jan 2024
    I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...

    I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.

    https://github.com/smcameron/smcamerons-python-adventure

    https://github.com/smcameron/space-nerds-in-space/blob/maste...

  • Space Nerds in Space
    1 project | news.ycombinator.com | 17 Oct 2023
  • Real-Time Collision Detection by Christer Ericson; What's on the CD?
    1 project | /r/GraphicsProgramming | 15 Sep 2023
    I have this book, which I got about 10 years ago, and found it very helpful when writing my own (primitive, not even close to state of the art) game in C, and I have recommended this book to others on reddit many times over the years. My copy of the book still has the CD inside, never opened. I never looked at it, mainly because I found there's no need, the algorithms are not very long for the most part, and I needed to understand them and fit them into my codebase anyway.
  • Friday Post: What is something you made or solved in C that you are proud off?
    8 projects | /r/C_Programming | 9 Mar 2023
    Space Nerds in Space - multi-player starship bridge simulator so you can captain your starship through adventures with your friends.
  • The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
    63 projects | /r/programming | 3 Mar 2023
    Space Nerds in Space (github) is an open source spaceship bridge simulator so you can captain your starship through space adventures with your friends. Each player mans a station on a simulated starship. There are stations for Navigation, Weapons, Engineering/Damage Control, Comms, Science, and a gamemaster station. It's written in C, with a Lua API for writing "mission scripts". Multiple starships can be present in the simulation at once if you can manage to gather enough friends to crew them. It even supports speech recognition and natural language parsing if you're so inclined.
  • How can I generate realistic planetary cloud cover?
    2 projects | /r/proceduralgeneration | 20 Feb 2023
    This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
  • What advantage is there of mixing a scripting language with C?
    1 project | /r/C_Programming | 25 Jan 2023
    As an example, I made this game which is basically a multiplayer star trek game where each player is a member of the crew of a spaceship. There are "scenarios" -- little missions -- that are coded in Lua, some written by me, some by other people. You can see them here: https://github.com/smcameron/space-nerds-in-space/tree/master/share/snis/luascripts/MISSIONS There's a Lua API my game provides described here: https://github.com/smcameron/space-nerds-in-space/blob/master/doc/lua-api.txt
  • A game server in C
    1 project | /r/C_Programming | 7 Jan 2023
    Not an MMORPG, just a LAN game really, but my spaceship bridge simulator Space Nerds in Space is open source (GPL2) and in C. The network server architecture is pretty simple, TCP, and a read thread and a write thread per client, which would be a bad design if there were a large number clients, but for less than 30 or so clients (realistic number of clients is 5-10, leaning towards 5), it's absolutely fine (KISS principle). There's some documentation about how it all works here: Hacking on Space Nerds in Space and the website for the game is here: https://spacenerdsinspace.com
  • How Much to Build a Bridge Set?
    1 project | /r/SNIS | 11 Aug 2022
    Continued this discussion on github: https://github.com/smcameron/space-nerds-in-space/discussions/322
  • any tips on going open-source with our indie game?
    2 projects | /r/gamedev | 13 Jul 2022
    I have an open source game project I've been working on since 2012 or so. I have received patches from 23 people during that time. Maybe 4 or 5 have made significant contributions (more than drive-by bug fixes, and I'm counting myself in those numbers). Well, you can take a look for yourself and see how the contribution graphs look

linux

Posts with mentions or reviews of linux. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-17.
  • Linus Torvalds adds arbitrary tabs to kernel code
    3 projects | news.ycombinator.com | 17 Apr 2024
    These are a bit easier to see what's going on:

    https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...

    https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...

    Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.

  • Show HN: Running TempleOS in user space without virtualization
    3 projects | news.ycombinator.com | 11 Apr 2024
  • PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
    1 project | news.ycombinator.com | 4 Apr 2024
    There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.

    [0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD

    [1] https://docs.kernel.org/admin-guide/binfmt-misc.html

    [2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....

  • Improvements to static analysis in GCC 14
    1 project | news.ycombinator.com | 3 Apr 2024
    > The original less-than check was deemed incorrect

    It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...

  • Linus Torvalds accepts a merge commit to the Linux kernel
    2 projects | news.ycombinator.com | 1 Apr 2024
  • TinyMCE (also) moving from MIT to GPL
    3 projects | news.ycombinator.com | 27 Mar 2024
    Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.

    Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."

    I don't think that you believe that, but many developers do.

    Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.

    Also be aware that sublicensing is not the same as relicensing.

  • Linus Torvalds is looking for a more modern GUI editor
    1 project | news.ycombinator.com | 28 Feb 2024
    > Does he have something against it?

    He notoriously hates GNU Emacs, yes.

    https://marc.info/?m=122955159617722

    https://github.com/torvalds/linux/blob/master/Documentation/...

  • The Linux Kernel Prepares for Rust 1.77 Upgrade
    9 projects | news.ycombinator.com | 18 Feb 2024
    So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%

    [0] https://github.com/XAMPPRocky/tokei

    [1] https://github.com/torvalds/linux/commit/b401b621758e46812da...

  • Proposed Windows NT sync driver brings big Wine/Proton performance improvements
    2 projects | news.ycombinator.com | 25 Jan 2024
    AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.

    https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...

  • Tell HN: GitHub no longer readable without JavaScript
    2 projects | news.ycombinator.com | 24 Jan 2024
    git clone --no-checkout --depth 1 https://github.com/torvalds/linux.git $dir

What are some alternatives?

When comparing space-nerds-in-space and linux you can also consider the following projects:

pioneer - A game of lonely space adventure

zen-kernel - Zen Patched Kernel Sources

kernel - All linux kernel things

DS4Windows - Like those other ds4tools, but sexier

sysidentpy - A Python Package For System Identification Using NARMAX Models

winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.

Kernel - Kernel for the LuaOS operating system

Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi

snis-builder - Container to build space-nerds-in-space

serenity - The Serenity Operating System 🐞

raylib - A simple and easy-to-use library to enjoy videogames programming

DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers