linux
DsHidMini
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linux | DsHidMini | |
---|---|---|
980 | 45 | |
170,074 | 1,045 | |
- | 2.8% | |
10.0 | 7.7 | |
2 days ago | 1 day ago | |
C | C | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linux
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Linus Torvalds adds arbitrary tabs to kernel code
These are a bit easier to see what's going on:
https://github.com/torvalds/linux/commit/d5cf50dafc9dd5faa1e...
https://github.com/torvalds/linux/blob/d5cf50dafc9dd5faa1e61...
Unfortunately Github doesn't have a way to render symbols for whitespace, but you can tell by selecting the spaces that the previous version had leading tabs. Linus changed it so that the tokens `default` and the number e.g. `12` are also separated by a tab. This is tricky, because the token "default" is seven characters, it will always give this added tab a width of 1 char which makes it always layout the same as if it were a space no matter if you use tab widths of 1, 2, 4, or 8.
- Show HN: Running TempleOS in user space without virtualization
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PfSense Software Embraces Change: A Strategic Migration to the Linux Kernel
There was also a Gentoo effort to run atop FreeBSD[0]. The challenge of course is that afaik none of the BSD kernel ABIs are considered stable. The stable interface is the BSD libc. That said, with binfmt_misc, I don't see a reason you couldn't just run (at least some) FreeBSD binaries on Linux with a thin syscall translation layer (rather something like qemu-system) and then your layer hooked via binfmt_misc. I'm not aware of anyone who has done this for FreeBSD, but prior efforts existed as alternate binfmts for SysVr4/5 ELF binaries[2]. Either way would take some elbow grease, but you *might* even be able just reuse binfmt_elf and just have a new interpreter for FreeBSD elf.
[0] https://wiki.gentoo.org/wiki/Gentoo_FreeBSD
[1] https://docs.kernel.org/admin-guide/binfmt-misc.html
[2] https://github.com/torvalds/linux/blob/master/fs/binfmt_elf....
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Improvements to static analysis in GCC 14
> The original less-than check was deemed incorrect
It was only deemed incorrect because of an information leak. Not because it's a valid use-case for user space to copy smaller portions of *hwrpb into user space. https://github.com/torvalds/linux/commit/21c5977a836e399fc71...
- Linus Torvalds accepts a merge commit to the Linux kernel
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TinyMCE (also) moving from MIT to GPL
Correct. And the combined work needs to carry the MIT license text and copyright attributions for the MIT software authors. With binary distribution it must also be overt, not hidden in some source code drop, but directly accompanying the binary.
Many people who talk about relicensing never credit the MIT developers or distribute the MIT license text. "Because it's GPL now."
I don't think that you believe that, but many developers do.
Some don't see the need for source code scans for Open Source compliance, because the license.txt says GPL, so it's GPL. Prime example is the Linux kernel. There is code under different licenses in there, but people don't even read https://github.com/torvalds/linux/blob/master/COPYING till the end ("In addition, other licenses may also apply.") and conclude it's simply GPL 2 and nothing else.
Also be aware that sublicensing is not the same as relicensing.
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Linus Torvalds is looking for a more modern GUI editor
> Does he have something against it?
He notoriously hates GNU Emacs, yes.
https://marc.info/?m=122955159617722
https://github.com/torvalds/linux/blob/master/Documentation/...
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The Linux Kernel Prepares for Rust 1.77 Upgrade
So If we would only count code and not comments, it is only 9489 LoC Rust. Which would be about 0.03% and if we take all lines and not only LoC it would be around 0.05%
[0] https://github.com/XAMPPRocky/tokei
[1] https://github.com/torvalds/linux/commit/b401b621758e46812da...
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Proposed Windows NT sync driver brings big Wine/Proton performance improvements
AIUI fsync is built on futex_waitv which has been upstreamed. So this has to be more than that.
https://github.com/torvalds/linux/commit/a0eb2da92b715d0c97b...
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Tell HN: GitHub no longer readable without JavaScript
git clone --no-checkout --depth 1 https://github.com/torvalds/linux.git $dir
DsHidMini
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Need help changing Afterglow controller from Xbox buttons, to Playstation
So first you need to use software to make the Afterglow PS3 controller appear as a DS4 controller (e.g. DsHidMini and DS4Windows), and then make sure you're playing a game that supports the DS4 controller (e.g. https://www.pcgamingwiki.com/wiki/List_of_games_that_support_DualShock_4).
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how can i connect a PS3 controller to the PC?
Check this out. I have ds3, ds4 and dualsence connected with this to and they works perfect https://github.com/ViGEm/DsHidMini/issues/40
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glitched leveling blocks :(
This should be what you're looking for, should be a simple setup!
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[PSX2] An FYI for those that are fans of the Ace Combat series. It appears that a couple of the longstanding bugs were addressed the other week.
I think OOTB support is contingent to this.
- Linux genuinely gives me less issues than Windows
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Ps3 controller on pc not working
https://github.com/ViGEm/DsHidMini Works for me
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Anyway to setup pressure sensitive buttons with a DS3 controller?
I remember DS2 and DS3 controllers having pressure sensitive buttons, meaning that pressing X to accelerate would make the car go faster the harder you press on X and slower the lighter you press X. I have been trying to setup my DS3 for at least 2 hours now trying to get the pressure sensitivity to work using GInput. I tried to get ScpToolkit to work, but the program wont even open to let me install the drivers. I then found DsHidMini, which works flawlessy with GInput, I was able to install the drivers and get my DS3 working in-game without any problems... except there's no pressure sensitivity. I tried putting DsHidMini's XInput1_3.dll into the games directory thinking that would work, but it didn't change anything.
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Can I use DsHidMini to test if a controller is a fake or it only works with ScpToolkit?
So I checked the github page and it seems that it's dead and the dev recommends using DsHidMini instead, I don't know much about these softwares but according to this the DsHidMini checks the MAC Address of the controller to see if it's fake or not but it probably won't work since it doesn't have all the MAC addresses of all genuine devices.
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ScpToolkit and Official PS3 Controller Driver for DualShock 3
I uninstalled those drivers and downloaded DsHidMini. It does what I want, I just have to switch from its settings between SXS (Steam, RPCS3) and XInput each time I want to play RPCS3 or PC games. Don't know if there was any other way.
- Is there a way i can use Dualshock 3 on my pc using cable?
What are some alternatives?
zen-kernel - Zen Patched Kernel Sources
ScpToolkit - Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
DS4Windows - Like those other ds4tools, but sexier
BthPS3 - Windows kernel-mode Bluetooth Profile & Filter Drivers for PS3 peripherals
winapps - Run Windows apps such as Microsoft Office/Adobe in Linux (Ubuntu/Fedora) and GNOME/KDE as if they were a part of the native OS, including Nautilus integration.
Open and cheap DIY IP-KVM based on Raspberry Pi - Open and inexpensive DIY IP-KVM based on Raspberry Pi
userbase - Create secure and private web apps using only static JavaScript, HTML, and CSS.
serenity - The Serenity Operating System 🐞
SDL_GameControllerDB - A community sourced database of game controller mappings to be used with SDL2 Game Controller functionality
RyzenAdj - Adjust power management settings for Ryzen APUs
linux - XanMod: Linux kernel source code tree