any tips on going open-source with our indie game?

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  • space-nerds-in-space

    Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

  • I have an open source game project I've been working on since 2012 or so. I have received patches from 23 people during that time. Maybe 4 or 5 have made significant contributions (more than drive-by bug fixes, and I'm counting myself in those numbers). Well, you can take a look for yourself and see how the contribution graphs look

  • pioneer

    A game of lonely space adventure

  • In other words, don't expect much help. The problem is, anyone capable of helping you is also capable of making their own game, so why wouldn't they do that instead of helping you? Answer: no reason. OTOH, maybe I just suck at getting other people involved. Here's another more or less comparable game's contributor graphs and they seem to be doing better than I did at getting people to make significant contributions.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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