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You can fix this by not committing the .godot folder at all. The Godot demo projects have a proper .gitignore in place: https://github.com/godotengine/godot-demo-projects/blob/master/.gitignore
If you're on Windows, I'd start with installing official Git. It comes with a Git Bash CLI and what not. There are also third party apps like GitExtensions and TortoiseGit if you want more UI/shell integration.
If you're looking to do this professionally, I recommend semantic versioning. How that applies to git commits via conventional commits, and if you wanted to integrated that into a CI pipeline, you could use semantic-release. Nothing you need, just if you're curious where it can go.
If you're on Windows, I'd start with installing official Git. It comes with a Git Bash CLI and what not. There are also third party apps like GitExtensions and TortoiseGit if you want more UI/shell integration.
If you're on Windows, I'd start with installing official Git. It comes with a Git Bash CLI and what not. There are also third party apps like GitExtensions and TortoiseGit if you want more UI/shell integration.