source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses (by nillerusr)
urho3d
Game engine (by urho3d)
source-engine | urho3d | |
---|---|---|
16 | 24 | |
1,053 | 4,265 | |
- | - | |
7.4 | 9.8 | |
18 days ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
source-engine
Posts with mentions or reviews of source-engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-25.
- Modified source engine (2017) developed by valve and leaked in 2020
- Why some 32-bit games can still run on M1?
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Half Life 2 on Asahi linux (native)
git clone --recursive https://github.com/nillerusr/source-engine cd source-engine
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Portal could actually be ported to PlayStation Vita
But another thing is online someone has released a modified version of the source engine and its code, (Github link for the modified source engine) and it has arm and 64-bit support so we already know that it can run on the vita. but either way it could also be made in unity. Anyways I wanted to ask if someone could port it to the vita, it would be a blessing to a lot of people actually.
- Counter strike source is now playable online
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I got Half Life 2 at 60 fps on my rp3+!!
New Port
- Counter-Strike Source running NATIVELY on an M1 Mac (extremely broken)
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What classic or essential games am I missing?
Black Ops Zombies (fix: https://www.youtube.com/watch?v=dwiFgprSvws) Also most of the heavy hitting source games (HL2 - EP 2, Portal, Day of Defeat Source, HL Source, CS Source, and HL2 Death Match, in which you'll need the pc titles) can be played using Nileussr's source engine port due to the engines leak a little while back, in which you can find here: https://github.com/nillerusr/source-engine
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Half-Life 2 Source Engine Running Natively on Apple Silicon
Credit to https://github.com/nillerusr/source-engine who modified the source engine based on the 2020 Half-Life 2 source leak.
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Half-Life 2 Running on Raspberry Pi 4 Natively
According to the original post on /r/halflife, they used leaked source code for the Source engine, and simply compiled it for ARM. More specifically, they're using this.
urho3d
Posts with mentions or reviews of urho3d.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-05.
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Which engine/program do you use?
Urho3D, an open source C++ game engine.
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C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
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Any Small c++ Engine for an fps game
Urho3D
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I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
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Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
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What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
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I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics