sorting-algs-visualisation
open-builder
sorting-algs-visualisation | open-builder | |
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3 | 2 | |
0 | 689 | |
- | - | |
6.1 | 1.0 | |
about 1 year ago | about 1 year ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
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sorting-algs-visualisation
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Sorting algorithms visualisation
Github link: https://github.com/Djivs/sorting-algs-visualisation
- Check out my sorting algorithms visualisation project!
open-builder
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
What are some alternatives?
Super-Haxagon - A Super Hexagon Clone
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
AntSimulator - Simple Ants simulator
BetterSpades - BetterSpades, an Ace of Spades client targeted at low end systems (GL/ES 1.1). Runs on your grandmother's rig!
sorting-visualizer - Sorting visualizer made with SFML and C++ 📊
DarkflameServer - The main repository for the Darkflame Universe Server Emulator project.
bubble-sort-visu - Bubble sort algorithm visualization using SFML library
buildcache - A build cache
sfml-vscode-boilerplate - A cross-platform SFML 2.5.1 & C++17 build environment for Visual Studio Code
Yuescript - A Moonscript dialect compiles to Lua.
PolyMC-Offline - Fork of PolyMC with offline patches for personal use.
OCRemote - Computer-based storage and automation system for modded Minecraft