soloud
Free, easy, portable audio engine for games (by jarikomppa)
portaudio
PortAudio is a cross-platform, open-source C language library for real-time audio input and output. (by PortAudio)
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soloud | portaudio | |
---|---|---|
4 | 9 | |
1,644 | 1,275 | |
- | 4.5% | |
0.0 | 7.0 | |
about 1 month ago | 7 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
soloud
Posts with mentions or reviews of soloud.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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what annoys you most while using c++?
No, that has indeed solved it for me. But the first time I encountered it, my friend and I spent quite awhile debugging the problem. Almost 2 hours, I believe. We still have an open issue about that one.
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Has anybody gotten the SoLoud audio library working with MSVC 2019?
Hey folks, I've migrated a project from MSVC 2017 to 2019, and for the life of me cannot get SoLoud to run without crashing. Here is a link to a more descriptive description of the problem I'm having. I've stripped my project down to the following, and I'm still getting crashes:
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Cross platform audio frameworks in Cpp?
soloud: https://github.com/jarikomppa/soloud
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How To Make A Sound Library In C Win32 Api
You may have luck looking at soloud's backends for winmm or wasapi
portaudio
Posts with mentions or reviews of portaudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-31.
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Help. Buffer size keeps changing
Thank you. I actually already did and no bites. Did in a couple facebook groups and also no bites. Its a rather complex issue as it appears to be something on a code level. https://github.com/PortAudio/portaudio/issues/523
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For sound, there's PortAudio for C and C++, and Windows, Mac, and Linux; FMOD comes in C++.
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Let's make python listen with pyaudio and deepgram-sdk - part 1
However, PyAudio depends on another library called portaudio, which is not part of the default Linux dependencies. To install it on your machine, you need to issue the following command on your terminal:
- Pyaudio issues with ALSA receiving audio
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How to build and use an external library with CMake?
I am trying to build a portable sound synthesiser using the cross-platform library portaudio. The library has it's own CMake file to be built with. I think I have managed to build it as part of my project (build finishes with exit code 0) but I can't figure how to actually use it's imports. Any #include I try to use results in cannot open source file.
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How to make Audacity and Pipewire talk nice to each other?
The bug fix will be included in the imminent PortAudio release: https://github.com/PortAudio/portaudio/pull/504
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Impressions after switching to pipewire for audio
In my testing with Mixxx, PipeWire works better with the JACK API than PulseAudio. With PulseAudio I got frequent crackles with Mixxx using this PortAudio branch. Using PipeWire via the JACK API, I get the same performance at low latencies as JACK.
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Cross platform audio frameworks in Cpp?
Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c
What are some alternatives?
When comparing soloud and portaudio you can also consider the following projects:
miniaudio - Audio playback and capture library written in C, in a single source file.
libsoundio - C library for cross-platform real-time audio input and output
SDL2 - SDL2 bindings to perl
cubeb - Cross platform audio library
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
Waybar - Highly customizable Wayland bar for Sway and Wlroots based compositors. :v: :tada:
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
Pulseaudio-Modules-BT - Adds Sony LDAC, aptX, aptX HD, AAC codecs (A2DP Audio) support to PulseAudio on Linux
vorbis - A "native" ogg vorbis decoder for Go (uses inline stb_vorbis)