Cross platform audio frameworks in Cpp?

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • cubeb

    Cross platform audio library

  • https://github.com/mozilla/cubeb/wiki/Backend-Support inspires a lot of confidence, because it means they pay attention to what the state of support is. FF is probably a bigger and better-maintained user than all the portaudio users combined. The major backends being Rust is a downside if I'll need to pull in Rust standard libraries. But there's no docs, and the knowledge is held by individuals within Mozilla. People before have had trouble extracting cubeb out for use by third parties.

  • libsoundio

    C library for cross-platform real-time audio input and output

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  • portaudio

    PortAudio is a cross-platform, open-source C language library for real-time audio input and output.

  • Here's a code example: https://github.com/PortAudio/portaudio/blob/master/examples/paex_saw.c

  • soloud

    Free, easy, portable audio engine for games

  • soloud: https://github.com/jarikomppa/soloud

  • miniaudio

    Audio playback and capture library written in C, in a single source file.

  • audio dev here. my absolute favourite is miniaudio https://github.com/mackron/miniaudio

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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