Libsoundio Alternatives
Similar projects and alternatives to libsoundio
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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MessagePack
MessagePack serializer implementation for Java / msgpack.org[Java]
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Redis
Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
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ck
Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.
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LibTomCrypt
LibTomCrypt is a fairly comprehensive, modular and portable cryptographic toolkit that provides developers with a vast array of well known published block ciphers, one-way hash functions, chaining modes, pseudo-random number generators, public key cryptography and a plethora of other routines.
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libsoundio reviews and mentions
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libsoundio: why does one sine play without cuts, but adding another or more produces periodic-like clicks?
Based on: https://github.com/andrewrk/libsoundio/blob/master/example/sio_sine.c
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Library for detecting if a user is speaking into the microphone
Does this fit your needs? https://github.com/andrewrk/libsoundio
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Jam live with your friends with Svelte!
I listened to the Co-recursive podcast the other day that featured Andrew Kelley, the creator of the Zig programming language. Before Zig he developed Libsoundio - https://github.com/andrewrk/Libsoundio, to solve problems around realtime audio.
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Mach Engine: The future of graphics (with Zig)
Audio will probably come later, but libsoundio will be the first thing in terms of groundwork. Integrating that in the same way we've integrated GLFW, so you can just cross compile and get cross-platform audio to boot.
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Manually Playing PCM Audio
Sound data is double-buffered by the operating system. The OS gives you one buffer to write into while it plays the other, and then they swap. If you want to write real-time audio (i.e. a program that will actually play sound itself with no libraries), you need to either read up on your operating system's kernel API for audio, or use a thin abstraction layer like libsoundio. You could also use a fully fledged library like IrrKlang that just does everything for you.
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Pass audio data from Wwise to Unity for visualizations.
I’ve seen the meter and RTPC solution mentioned, but ultimately I need to access the audiobuffer. I’ve trawled every related forum, blog and Git repo. I found some promise in http://libsound.io/, but I’d need careful documentation to be able to write a plugin out myself. Posting here is sort of a last resort hoping someone might sit on a solution not shared elsewhere. Your guide is definitely useful for certain parts of what I’m doing though, so thank you for that!
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C Deep
libsoundio - Library for cross-platform, real-time audio input and output. Has a range of back-ends. MIT
- Cross platform audio frameworks in Cpp?
Stats
andrewrk/libsoundio is an open source project licensed under MIT License which is an OSI approved license.
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