sm64rt
sotn-decomp
sm64rt | sotn-decomp | |
---|---|---|
7 | 8 | |
253 | 369 | |
- | - | |
3.5 | 9.8 | |
3 months ago | 4 days ago | |
C | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64rt
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Looking for path traced game recommendations
Super Mario 64 RT (A mod for the open source implementation of Super Mario 64 made by the community): https://github.com/DarioSamo/sm64rt
- List of unofficial console PC Ports with Tutorial
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RTX 4090 Gets Just 16 FPS in Cyberpunk 2077 RT Overdrive Preview
I assume this is perhaps the project? https://github.com/DarioSamo/sm64rt Seems pretty cool.
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Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
ok here's the actual link.
- Ray-traced Metal Mario
- Super Mario 64 RT: Full Ray Tracing Conversion - PC Technical Preview First Look! (Digital Foundry)
sotn-decomp
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
What are some alternatives?
Render96ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
re3 - GTA III, Vice City
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
xash-rt - Fork of the Xash3D FWGS with a real-time path tracing
c1 - Port of Crash Bandicoot to C
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
sm - early version
rtx-remix - Combined repo for the RTX-Remix runtime
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.