sm64rt
Fork of https://github.com/sm64pc/sm64ex with raytracing support. (by DarioSamo)
sm64
A Super Mario 64 decompilation, brought to you by a bunch of clever folks. (by n64decomp)
sm64rt | sm64 | |
---|---|---|
7 | 71 | |
253 | 7,355 | |
- | 1.2% | |
3.5 | 3.9 | |
3 months ago | 3 months ago | |
C | C | |
- | Creative Commons Zero v1.0 Universal |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sm64rt
Posts with mentions or reviews of sm64rt.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-01.
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Looking for path traced game recommendations
Super Mario 64 RT (A mod for the open source implementation of Super Mario 64 made by the community): https://github.com/DarioSamo/sm64rt
- List of unofficial console PC Ports with Tutorial
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RTX 4090 Gets Just 16 FPS in Cyberpunk 2077 RT Overdrive Preview
I assume this is perhaps the project? https://github.com/DarioSamo/sm64rt Seems pretty cool.
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Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
ok here's the actual link.
- Ray-traced Metal Mario
- Super Mario 64 RT: Full Ray Tracing Conversion - PC Technical Preview First Look! (Digital Foundry)
sm64
Posts with mentions or reviews of sm64.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-21.
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web