sotn-decomp
c1
sotn-decomp | c1 | |
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8 | 5 | |
369 | 133 | |
- | - | |
9.8 | 2.5 | |
2 days ago | 4 months ago | |
C | C++ | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sotn-decomp
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
c1
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What's your favourite PC game of all time?
Ì just got Crash 1 compiled to work natively on PC. So, technically, now it's Crash 1.
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Crash Bandicoot 1 (100% of the code ported but only partly playable)
- C1: Crash Bandicoot (1) ported to C
- C1C: Crash Bandicoot (1) ported to C
What are some alternatives?
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
tokimeki-memorial - Exploring Tokimeki Memorial, an analysis of the 1995 Japanese game, using Ghidra
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
sm - early version
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]