sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)
psx-modding-toolchain
A set of tools to mod and reverse engineer PSX games. (by mateusfavarin)
sotn-decomp | psx-modding-toolchain | |
---|---|---|
8 | 6 | |
369 | 137 | |
- | - | |
9.8 | 8.7 | |
2 days ago | 2 months ago | |
C | C | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sotn-decomp
Posts with mentions or reviews of sotn-decomp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
psx-modding-toolchain
Posts with mentions or reviews of psx-modding-toolchain.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-14.
- PSX Modding Toolchain - Reverse Engineering, ASM & C Injection, Patch Generator
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Some questions about RE for PS1 Games
3b. Have some tools like mkpsxiso, psx_plugin_for_ghidra (or you can use other disassembler that aims for MIPS R3000) and also this new toolset (it was meant mostly for modding, but it's a great tool for real-time hacking and it also has decompiled function tester)
- Tool that allows you to inject C code into PSX games in real-time - For easy modding and reverse engineering
What are some alternatives?
When comparing sotn-decomp and psx-modding-toolchain you can also consider the following projects:
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
mgs_reversing - Metal Gear Solid PSX reimpl repo
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
OpenResident - Classic Resident Evil open-source engine
c1 - Port of Crash Bandicoot to C
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
sm - early version
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
mkpsxiso - ISO disc image maker written specifically for PlayStation homebrew development
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
sotn-decomp vs ghidra_psx_ldr
psx-modding-toolchain vs mgs_reversing
sotn-decomp vs CTR-ModSDK
psx-modding-toolchain vs OpenResident
sotn-decomp vs c1
psx-modding-toolchain vs silent-hill-decomp
sotn-decomp vs sm
psx-modding-toolchain vs PSXDOOM-RE
sotn-decomp vs silent-hill-decomp
psx-modding-toolchain vs mkpsxiso
sotn-decomp vs OpenHoW
psx-modding-toolchain vs OpenHoW