voxel-engine VS OpenTK-PathTracer

Compare voxel-engine vs OpenTK-PathTracer and see what are their differences.

voxel-engine

This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry. (by sjoerdev)
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voxel-engine OpenTK-PathTracer
3 2
57 90
- -
8.2 0.0
14 days ago almost 2 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

voxel-engine

Posts with mentions or reviews of voxel-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.

OpenTK-PathTracer

Posts with mentions or reviews of OpenTK-PathTracer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing voxel-engine and OpenTK-PathTracer you can also consider the following projects:

GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

Modine - My final high school project

AtominaCraftV2 - A sort of remake of minecraft but with mods built into it (like atomic science, AE1, thermal expansion, etc) :))

Fractals - Fractal explorer made with opengl and winforms

GPUInstance - Instancing & Animation library for Unity3D

OpenGL-GA - My first ever 3D engine, filled with bugs and errors

Quake2Sharp - Quake 2, fully playable, ported to C#