OpenTK-PathTracer
Quake2Sharp
OpenTK-PathTracer | Quake2Sharp | |
---|---|---|
2 | 1 | |
90 | 23 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | 9 months ago | |
C# | C# | |
- | GNU General Public License v3.0 only |
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OpenTK-PathTracer
- C# OpenGL OpenTK Path Tracer
-
A Real-Time Path Tracer made with OpenGL Compute Shaders
Huge thanks to the guy who made this blog - was a great ressource. Video: https://youtu.be/XcIToi0fh5c And also: https://github.com/JulianStambuk/OpenTK-PathTracer
Quake2Sharp
-
Finally, a Quake2 port in net5 C#
IceReaper/Quake2Sharp: Quake 2 C# port. (github.com)
What are some alternatives?
GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.
Modine - My final high school project
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
CorgEng - A modularised, multi-threaded C# game engine based on the Entity Component System architecture. Uses OpenGL for rendering and contains many optional modules for easier development. Includes a user interface library, networking, a layered rendering solution, dynamic XML content loading, ECS framework and an example programs. Primarilly for 2D games.
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
SharpQuake - SharpQuake is a GLQuake reimplementation in C# using the OpenTK library
PokemonGameEngine - A C# 2D Pokémon game engine and map editor.
AtominaCraftV2 - A sort of remake of minecraft but with mods built into it (like atomic science, AE1, thermal expansion, etc) :))
Duality - a 2D Game Development Framework