OpenTK-PathTracer VS GPUInstance

Compare OpenTK-PathTracer vs GPUInstance and see what are their differences.

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OpenTK-PathTracer GPUInstance
2 2
90 171
- -
0.0 3.1
almost 2 years ago 22 days ago
C# C#
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenTK-PathTracer

Posts with mentions or reviews of OpenTK-PathTracer. We have used some of these posts to build our list of alternatives and similar projects.

GPUInstance

Posts with mentions or reviews of GPUInstance. We have used some of these posts to build our list of alternatives and similar projects.
  • A lot of lag with Skinned MeshRenderer
    1 project | /r/Unity3D | 10 Apr 2023
    Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
  • I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
    1 project | /r/Unity3D | 23 Apr 2021

What are some alternatives?

When comparing OpenTK-PathTracer and GPUInstance you can also consider the following projects:

GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

Modine - My final high school project

AtominaCraftV2 - A sort of remake of minecraft but with mods built into it (like atomic science, AE1, thermal expansion, etc) :))

Fractals - Fractal explorer made with opengl and winforms

OpenGL-GA - My first ever 3D engine, filled with bugs and errors