minecraft-clone
Minecraft clone in C++ and OpenGL (by simsax)
territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
minecraft-clone | territory | |
---|---|---|
1 | 2 | |
11 | 335 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C++ | C++ | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
minecraft-clone
Posts with mentions or reviews of minecraft-clone.
We have used some of these posts to build our list of alternatives
and similar projects.
territory
Posts with mentions or reviews of territory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
What are some alternatives?
When comparing minecraft-clone and territory you can also consider the following projects:
Voxel-Render - C++ voxel rendering engine
voxelman - A voxel engine for godot. I'ts a c++ engine module.