simple-game
A personal collection of windowing/graphics/game code to get started quickly on games and graphical applications (by bschwind)
intensifies
By JosephCatrambone
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simple-game | intensifies | |
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4 | 1 | |
5 | 0 | |
- | - | |
6.6 | 10.0 | |
3 months ago | over 4 years ago | |
Rust | HTML | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simple-game
Posts with mentions or reviews of simple-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
I have a somewhat naive version of this sort of system running via wgpu, but that's likely lower level than you'd want to go.
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Some advice on starting out
I won't claim this is great code, but poke around a little bit at my wgpu code and get a sense for how it compares to OpenGL. Overall the concepts are pretty close to each other, it's just that you declare everything up front instead of poking at OpenGL via functions to set things to the state you want.
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First Public Working Drafts: WebGPU and WebGPU Shading Language
It's really not that bad. I had some complaints about WGSL a few months ago but it was surprising how quickly it improved. Here are some simple real-world shaders you can look at:
https://github.com/bschwind/simple-game/tree/9de179085a04dd4...
If you combine it with a quick build step to give you shader compilation errors before your program runs, it becomes a pretty nice shading language. There are still a few rough edges but it's not _that_ bad to work with.
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Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
Thanks! I ended up going that route here
intensifies
Posts with mentions or reviews of intensifies.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
-
Looking for an image manipulation library that can add text to images. (and has documentation for it)
It looks like you already found a solution and imageproc is out of date, but I'll plug an open source solution I had which accepts an image upload and adds [x intensifies] and makes the image shake, just in case it's useful as reference. https://github.com/JosephCatrambone/intensifies Looks really closely related to what you wanted? Maybe?
What are some alternatives?
When comparing simple-game and intensifies you can also consider the following projects:
nannou - A Creative Coding Framework for Rust.
imageproc (PistonDevelopers) - Image processing operations
wgpu-rs - Rust bindings to wgpu native library
sokol - minimal cross-platform standalone C headers
piet - An abstraction for 2D graphics.
naga - Universal shader translation in Rust