simde
Skia
simde | Skia | |
---|---|---|
7 | 55 | |
2,175 | 8,671 | |
1.7% | 1.8% | |
9.1 | 9.9 | |
4 days ago | 5 days ago | |
C | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simde
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The Case of the Missing SIMD Code
I was curious about these libraries a few weeks ago and did some searching. Is there one that's got a clearly dominating set of users or contributors?
I don't know what a good way to compare these might be, other than perhaps activity/contributor count.
[1] https://github.com/simd-everywhere/simde
[2] https://github.com/ermig1979/Simd
[3] https://github.com/google/highway
[4] https://gitlab.com/libeigen/eigen
[5] https://github.com/shibatch/sleef
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Rise: Accelerate the Development of Open Source Software for RISC-V
I note that SIMDe doesn't have RISC-V support yet (but it does support Loongson LoongArch):
https://github.com/simd-everywhere/simde/
There are still a ton of things to do to get the Debian riscv64 port going too:
https://wiki.debian.org/PortsDocs/New
- SIMD intrinsics and the possibility of a standard library solution
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Portable SIMD library
SIMDe is everything you're after: https://github.com/simd-everywhere/simde
- SIMD Everywhere – SIMD intrinsics on hardware which doesn't support them
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Making Your Own Tools
> low level code that can run on multiple hardware architectures
I thought SIMD Everywhere was a pretty interesting project for that, lets you write x86 SSE/AVX code and run it on non-x86 architectures:
https://github.com/simd-everywhere/simde
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Adobe Photoshop Ships on Macs Apple Silicon/M1 – 50% Faster
> architecture-specific features such as SSE/AVX which is not portable.
I don’t have hands-on experience, but somewhere on HN I saw this: https://github.com/simd-everywhere/simde If starting a new cross-platform project today, I would try that library first, before doing the usual intrinsics.
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- The Future of the Web Is VNC
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
- Vivaldi 6.0 Web Browser Introduces Tab Workspaces and Custom Icons
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
- How important is avoiding Blink/Chromium to you? And if not at all, why?
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
nsimd - Agenium Scale vectorization library for CPUs and GPUs
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
sse2neon - A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
android-inline-hook - :fire: ShadowHook is an Android inline hook library which supports thumb, arm32 and arm64.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
libsimdpp - Portable header-only C++ low level SIMD library
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Sparkle - A software update framework for macOS
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
picoRTOS - Very small, lightning fast, yet portable RTOS with SMP suppport
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies