simd_decimal
Skia
simd_decimal | Skia | |
---|---|---|
1 | 55 | |
10 | 8,671 | |
- | 1.8% | |
10.0 | 9.9 | |
over 1 year ago | 2 days ago | |
Rust | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simd_decimal
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SIMD intrinsics and the possibility of a standard library solution
Compare this neon parser and this sse parser, or for a very direct example what happens if you naively do the x86 method of vector search on arm. The shuffle and accumulation for each parser is drastically different, since the set of horizontal multiply-accumulates are different.
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
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- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
ispc - Intel® Implicit SPMD Program Compiler
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
sleef - SIMD Library for Evaluating Elementary Functions, vectorized libm and DFT
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
simde - Implementations of SIMD instruction sets for systems which don't natively support them.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
xsimd - C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
version2 - Vector class library, latest version
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
highway - Performance-portable, length-agnostic SIMD with runtime dispatch
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies