shotcaller
fingine
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shotcaller | fingine | |
---|---|---|
16 | 2 | |
141 | 1 | |
- | - | |
7.3 | 1.8 | |
almost 3 years ago | about 2 years ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
fingine
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What is your “I don't care if this succeeds” project?
I've been writing a library to help me forecast my personal finances accounting for taxes, various expenditures, income, and unexpected windfalls. I started because I noticed that whenever I tried to forecast my future, I kept repeating a lot of code and thought it would be better to just build out a library I could re-use. Plus, it's been a cool opportunity to learn Rust :)
Library if anyone's interested: https://github.com/RestitutorOrbis/finsim
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What's everyone working on this week (1/2021)?
There's still a lot of work to be done so I wouldn't use it just yet but it's here: https://github.com/RestitutorOrbis/finsim
What are some alternatives?
listudy - Listudy - chess training server
VimMode.spoon - Adds vim keybindings to all OS X inputs
rust-socketio - An implementation of a socket.io client written in the Rust programming language.
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
ppp_thing - A poorly written, minimum viable PPPoE client with session handoff between redundant FreeBSD routers
vopono - Run applications through VPN tunnels with temporary network namespaces
bfc-rs - Brainfuck compiler for x86-64 Linux implemented in Rust.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
iai - Experimental one-shot benchmarking/profiling harness for Rust
bevy - A refreshingly simple data-driven game engine built in Rust
pilka - Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.