Chris “HuK” Loranger's Thoughts on RTSes

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • shotcaller

    Discontinued A moddable RTS/MOBA game made with bracket-lib and minigene.

  • I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller

    It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.

    The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.

    I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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