shotcaller
VimMode.spoon
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shotcaller | VimMode.spoon | |
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16 | 14 | |
141 | 657 | |
- | - | |
7.3 | 0.0 | |
almost 3 years ago | about 1 year ago | |
Rust | Lua | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
VimMode.spoon
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Ask HN: Small scripts, hacks and automations you're proud of?
- https://github.com/dbalatero/VimMode.spoon - Vim mode everywhere
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I think I've been poisoned by something called vim
VimMode.spoon (open source, free)
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VI-bindings everywhere - does it exist?
I have a Hammerspoon plugin that does a fairly decent job: https://github.com/dbalatero/VimMode.spoon
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History and Effective Use of Vim
A friend of mine I met through my own similar (free) library is developing this like a madman: https://kindavim.app
It costs $3/month (coffee) but for a Vim person like me I gladly pay. Making this work across macOS is a total mess and a full-time job, and it's not trivial work.
If you want a free version, I have https://github.com/dbalatero/VimMode.spoon as a Hammerspoon plugin that works pretty OK, but I'm not actively developing it and prefer the kindaVim app at this point.
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after kindaVim that adds Vim moves to any UI element on macOS, here's my second app: Wooshy. reach those UI elements through searching the whole macOS UI.
there's some free solutions out there like Karabiner-Elements(https://karabiner-elements.pqrs.org) (but doesn't manipulate/calculate text, just key mapping) and VimMode.spoon (https://github.com/dbalatero/VimMode.spoon). if you don't wanna bother with setting those up there's also one-time payment stuff, that are basically wrappers around Karabiner Elements.
- Vim for the whole macOS—kindaVim stable is out: Vim motions in UI, native apps, browsers, Electron apps, etc.
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How to rebind a combination of keys?
I wrote this to handle a 2 letter key sequence being pressed (to support jk entering vim mode): https://github.com/dbalatero/VimMode.spoon/blob/master/lib/key_sequence.lua
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Win-Vind: Become an instant ninja in operating Windows at the speed of thought
Love to see this windows project! If anyone wants some MacOS Vim functionality everywhere, I have a small library I maintain for that: https://github.com/dbalatero/VimMode.spoon
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if you're on macOS and you love Vim so much that you want it anywhere 🔥️🔥️🔥️
Better solution: https://github.com/cknadler/vim-anywhere, for neovim users (and probably vim users) you can utilize some apple script as well: https://blog.schembri.me/post/neovim-everywhere-on-macos/. For those of you who want to try org-mode and evil, https://github.com/tecosaur/emacs-everywhere is awesome. And if you don't want to use an editor, a similar project (using Hammerspoon) is available here: https://github.com/dbalatero/VimMode.spoon
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Vim moves to macOS.
and also let's not forget the awesome VimMode.spoon from dbalatero: https://github.com/dbalatero/VimMode.spoon
What are some alternatives?
listudy - Listudy - chess training server
vopono - Run applications through VPN tunnels with temporary network namespaces
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
scraper - A scraper for EmulationStation written in Go using hashing
vimac - Productive macOS keyboard-driven navigation
fingine - A personal finance simulation engine in Rust.
firenvim - Embed Neovim in Chrome, Firefox & others.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
go-plugin - Golang plugin system over RPC.
bevy - A refreshingly simple data-driven game engine built in Rust
exomind - A personal knowledge management tool hosted on your own personal cloud