shotcaller-godot VS ToaruDota2mod

Compare shotcaller-godot vs ToaruDota2mod and see what are their differences.

shotcaller-godot

2D top-down 1v1 MOBA with autonomous units. Design doc below 👇 (by spicylobstergames)

ToaruDota2mod

Self-made mod for the MOBA game Dota2 (by tyzmodo)
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shotcaller-godot ToaruDota2mod
7 1
189 4
4.2% -
7.4 3.6
7 months ago over 2 years ago
GDScript
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shotcaller-godot

Posts with mentions or reviews of shotcaller-godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-15.

ToaruDota2mod

Posts with mentions or reviews of ToaruDota2mod. We have used some of these posts to build our list of alternatives and similar projects.
  • Cartoon Dota 2 again
    1 project | /r/DotA2 | 2 Nov 2021
    Hello Reddit. I remember I was doing a post with cartoon graphics. Now I will tell you how to do it, as well as the pros and moons. First of all, I want to say that with different graphics settings and different landscapes, the inspector works strangely. For example 1st and 2nd screenshot. The 1st screenshot is a low quality texture. The 2nd screenshot is a high quality texture. And I don't know why a trees are different . This is because the nvidia inspector does not work well. You should spend time and manually select the terrain and texture quality. Instructions on how to get such graphics: 1) Download the nvidia inspector and do this (3 picture) 2) Choose every red mark. 3) You can choose +3 lod bias or manually write the value as you want. I have 0x00000078. But you can choose even lower: 0x00000098 4) Choose texture filtering: High performance or High quality. This gives different results. After this you need to download shaders vpk file. Thx a lot tyzmodo for this file https://github.com/tyzmodo/ToaruDota2mod 5) Create folder dota_mods in Steam\steamapps\common\dota 2 beta\game\dota_mods and put pak01_dir.vpk in this folder 6) Edit file gameinfo.gi in Steam\steamapps\common\dota 2 beta\game\dota You need add this: Game dota_mods

What are some alternatives?

When comparing shotcaller-godot and ToaruDota2mod you can also consider the following projects:

godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.

DOTA - winter is coming..

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

dota2-predictor - Tool that predicts the outcome of a Dota 2 game using Machine Learning

Avalog_ - Analog chess game in Godot with 8-bit Arthurian graphics.

Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.

Godot_2D_action_platformer - Flexible state machine controlled action platformer

DOTA-2-NO-BS-WARD - a tool that replaces all ward to the default texture so its easy to recognize 😊

friendly-potato-pixels - Pixel Art Editor for Godot

shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

MOBA_CSharp_Unity - Framework for MOBA games. The server does not depend on Unity. Run on Linux.