ToaruDota2mod VS MOBA_CSharp_Unity

Compare ToaruDota2mod vs MOBA_CSharp_Unity and see what are their differences.

ToaruDota2mod

Self-made mod for the MOBA game Dota2 (by tyzmodo)

MOBA_CSharp_Unity

Framework for MOBA games. The server does not depend on Unity. Run on Linux. (by yasgamesdev)
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ToaruDota2mod MOBA_CSharp_Unity
1 1
4 260
- -
3.6 10.0
over 2 years ago over 1 year ago
C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ToaruDota2mod

Posts with mentions or reviews of ToaruDota2mod. We have used some of these posts to build our list of alternatives and similar projects.
  • Cartoon Dota 2 again
    1 project | /r/DotA2 | 2 Nov 2021
    Hello Reddit. I remember I was doing a post with cartoon graphics. Now I will tell you how to do it, as well as the pros and moons. First of all, I want to say that with different graphics settings and different landscapes, the inspector works strangely. For example 1st and 2nd screenshot. The 1st screenshot is a low quality texture. The 2nd screenshot is a high quality texture. And I don't know why a trees are different . This is because the nvidia inspector does not work well. You should spend time and manually select the terrain and texture quality. Instructions on how to get such graphics: 1) Download the nvidia inspector and do this (3 picture) 2) Choose every red mark. 3) You can choose +3 lod bias or manually write the value as you want. I have 0x00000078. But you can choose even lower: 0x00000098 4) Choose texture filtering: High performance or High quality. This gives different results. After this you need to download shaders vpk file. Thx a lot tyzmodo for this file https://github.com/tyzmodo/ToaruDota2mod 5) Create folder dota_mods in Steam\steamapps\common\dota 2 beta\game\dota_mods and put pak01_dir.vpk in this folder 6) Edit file gameinfo.gi in Steam\steamapps\common\dota 2 beta\game\dota You need add this: Game dota_mods

MOBA_CSharp_Unity

Posts with mentions or reviews of MOBA_CSharp_Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-13.

What are some alternatives?

When comparing ToaruDota2mod and MOBA_CSharp_Unity you can also consider the following projects:

DOTA - winter is coming..

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

shotcaller-godot - 2D top-down 1v1 MOBA with autonomous units. Design doc below 👇

dota2-predictor - Tool that predicts the outcome of a Dota 2 game using Machine Learning

shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.

Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.

OpenMOBA - OpenSource MOBA(Multiplayer online battle arena) made by Unreal Engine 4. No C++. Blueprint only.

DOTA-2-NO-BS-WARD - a tool that replaces all ward to the default texture so its easy to recognize 😊