ToaruDota2mod
Self-made mod for the MOBA game Dota2 (by tyzmodo)
shotcaller-godot
2D top-down 1v1 MOBA with autonomous units. Design doc below 👇 (by spicylobstergames)
ToaruDota2mod | shotcaller-godot | |
---|---|---|
1 | 7 | |
4 | 189 | |
- | 4.2% | |
3.6 | 7.4 | |
over 2 years ago | 7 months ago | |
GDScript | ||
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ToaruDota2mod
Posts with mentions or reviews of ToaruDota2mod.
We have used some of these posts to build our list of alternatives
and similar projects.
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Cartoon Dota 2 again
Hello Reddit. I remember I was doing a post with cartoon graphics. Now I will tell you how to do it, as well as the pros and moons. First of all, I want to say that with different graphics settings and different landscapes, the inspector works strangely. For example 1st and 2nd screenshot. The 1st screenshot is a low quality texture. The 2nd screenshot is a high quality texture. And I don't know why a trees are different . This is because the nvidia inspector does not work well. You should spend time and manually select the terrain and texture quality. Instructions on how to get such graphics: 1) Download the nvidia inspector and do this (3 picture) 2) Choose every red mark. 3) You can choose +3 lod bias or manually write the value as you want. I have 0x00000078. But you can choose even lower: 0x00000098 4) Choose texture filtering: High performance or High quality. This gives different results. After this you need to download shaders vpk file. Thx a lot tyzmodo for this file https://github.com/tyzmodo/ToaruDota2mod 5) Create folder dota_mods in Steam\steamapps\common\dota 2 beta\game\dota_mods and put pak01_dir.vpk in this folder 6) Edit file gameinfo.gi in Steam\steamapps\common\dota 2 beta\game\dota You need add this: Game dota_mods
shotcaller-godot
Posts with mentions or reviews of shotcaller-godot.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-15.
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Can I ask why nobody seems to use the Astar2D class? This seems to allow for improvement of the Navigation2DNode to add weights? Was looking for ways to add scores to Godot's current Astar, saw a Djikstra plugin but its no good, units keep getting stuck
I didn't use godot pathfind cuz I needed something faster, so I implemented JPF for my game https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind If u need some help to use it just send me a DM
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Our new menu - Shotcaller
It's starting at 600x600px and the font name is EquipmentPro https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/assets/ui
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Help me implement enemy waves in my game!
Check out our code ... we have a micro moba, one of our maps has 3 lanes with timed group spawns where the player can choose among extra unit types (archer, pawn or mounted) https://github.com/spicylobstergames/shotcaller-godot
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Looking for an Artist for your Game?
Hey there, I'm doing a 'micro moba' and our main character will be joana d'arc ... https://github.com/spicylobstergames/shotcaller-godot We have one artist working with us and all help is welcome!
- Lots of new goodness coming in v0.4 of Shotcaller, our open source micro-MOBA. Going forward the default map will be a single lane with 1-2 leaders. Learn to crawl before running and all that.
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I made grid-based pathfinding from scratch
I've implemented a very fast algoritm (jump point finder) in my game. If you wanna check it out here's the code link: https://github.com/spicylobstergames/shotcaller-godot/tree/main/prototype/map/pathfind
What are some alternatives?
When comparing ToaruDota2mod and shotcaller-godot you can also consider the following projects:
DOTA - winter is coming..
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
dota2-predictor - Tool that predicts the outcome of a Dota 2 game using Machine Learning
Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...