shkyera-engine VS tinykaboom

Compare shkyera-engine vs tinykaboom and see what are their differences.

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shkyera-engine tinykaboom
1 1
9 2,309
- -
10.0 0.0
about 1 year ago about 1 year ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shkyera-engine

Posts with mentions or reviews of shkyera-engine. We have used some of these posts to build our list of alternatives and similar projects.

tinykaboom

Posts with mentions or reviews of tinykaboom. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing shkyera-engine and tinykaboom you can also consider the following projects:

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck

Lift - Vulkan Path Tracer with Optix Denoiser integration

tinyraytracer_rs - tinyraytracer implementation using Rust

liblava - Modern and easy-to-use library for Vulkan

zeno - ZEn NOde system - a simulation & rendering engine in nodes

tinyraytracer - A brief computer graphics / rendering course

ZetaRay - Real-time Direct3D 12 ray tracer

bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.

3d-render - ℝ³ space with vectors in Processing 4!