shame
nbody-wasm-sim
shame | nbody-wasm-sim | |
---|---|---|
1 | 3 | |
238 | 166 | |
- | - | |
2.2 | 0.0 | |
11 months ago | over 1 year ago | |
Rust | Rust | |
Apache License 2.0 | - |
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shame
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
nbody-wasm-sim
What are some alternatives?
rusterizer - Bare-bones software renderer written in Rust
LearningWGPU - I will try to learn the basics of WGPU and Rust.
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
wgpu-mc - Rust-based replacement for the default Minecraft renderer
rasen - Generate SPIR-V bytecode from an operation graph
shorelark - Simulation of life & evolution
rendiation - Rendiation Rendering Framework
bitque - A simplified Jira clone built with seed.rs and actix
INOX - Rust Game engine integrated in Blender [WebGPU ready]
isds - Interactive Simulation of Distributed Systems