shadergarden VS bevy-examples

Compare shadergarden vs bevy-examples and see what are their differences.

shadergarden

Create evolving artistic images with hot-code-reloaded Lisp and GLSL. (by tonarino)

bevy-examples

Shaders and other small Bevy examples (by rust-adventure)
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shadergarden bevy-examples
2 2
106 122
0.9% 3.3%
0.0 7.2
over 1 year ago about 1 month ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shadergarden

Posts with mentions or reviews of shadergarden. We have used some of these posts to build our list of alternatives and similar projects.
  • Show HN: Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL
    1 project | news.ycombinator.com | 7 Oct 2021
    Hey HN,

    Isaac Clayton again[0]! This summer I worked as an intern at tonari[1] where I developed algorithms for real-time 3D scene construction on the GPU. As a part of my research, I developed a library / tool for prototyping shader-based graphical pipelines on the GPU.

    Shadergarden[2] uses GLSL[3] for shaders, but introduces a lisp-like configuration language[4] for chaining shaders (and other transformations) into directed acyclic graphical pipelines.

    Hope you enjoy the write up, have a nice day!

    PS — If your browser automatically pauses videos, you might need to 'show video controls' to play some of the visualizations.

    [0]: https://news.ycombinator.com/item?id=25347140 / https://news.ycombinator.com/item?id=26212491

    [1]: https://tonari.no

    [2]: https://github.com/tonarino/shadergarden

    [3]: https://thebookofshaders.com/

    [4]: https://github.com/tonarino/shadergarden/blob/master/LISP.md (When all you have is a compiler, everything's a DSL)

  • Announcing Shadergraph, a tool for composing shader pipelines. Powered by GLSL, Lisp, and Rust
    1 project | /r/GraphicsProgramming | 7 Sep 2021
    I'm thrilled to share a project I've been working on over this summer. Shadergraph allows you to chain shaders together to create live-reloadable graphical pipelines. For lack of a better comparison, it's like a powerful version of Shadertoy that runs locally. If you'd like an introductory dive, I've written a blog post that walks through a couple of examples; if you'd like to give the source code a peek, it's freely available on GitHub.

bevy-examples

Posts with mentions or reviews of bevy-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-10.
  • Procedurally generating terrain (Voxels)?
    5 projects | /r/bevy | 10 Dec 2022
    Code here https://github.com/rust-adventure/bevy-examples/blob/main/examples/spacecraft-noiseland/src/main.rs
  • Creating 3D figures in Rust
    2 projects | /r/rust_gamedev | 27 Nov 2022
    If you want to generate the mesh yourself from triangles, you can look at Christ Biscardi's video on a noise generated mountain in Bevy. There he generates a plane with subdivisions, so it's a good example. Code here https://github.com/rust-adventure/bevy-examples/tree/main/examples/spacecraft-noiseland

What are some alternatives?

When comparing shadergarden and bevy-examples you can also consider the following projects:

watchout - Automatically run scripts and reload images

block-mesh-rs - Generate voxel block meshes in Rust.

liz - Collaborative Lisp coding on Discord

logic_voxels - A personal multiplayer voxel game created with the Bevy game engine

wgshadertoy - A WGSL playground inspired by Shadertoy.

vx_bevy - 🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.

wgs - WGSL based pixel shader format that can run on native and Web.

BlueEngine - Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.