Show HN: Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL

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  • shadergarden

    Create evolving artistic images with hot-code-reloaded Lisp and GLSL.

  • Hey HN,

    Isaac Clayton again[0]! This summer I worked as an intern at tonari[1] where I developed algorithms for real-time 3D scene construction on the GPU. As a part of my research, I developed a library / tool for prototyping shader-based graphical pipelines on the GPU.

    Shadergarden[2] uses GLSL[3] for shaders, but introduces a lisp-like configuration language[4] for chaining shaders (and other transformations) into directed acyclic graphical pipelines.

    Hope you enjoy the write up, have a nice day!

    PS — If your browser automatically pauses videos, you might need to 'show video controls' to play some of the visualizations.

    [0]: https://news.ycombinator.com/item?id=25347140 / https://news.ycombinator.com/item?id=26212491

    [1]: https://tonari.no

    [2]: https://github.com/tonarino/shadergarden

    [3]: https://thebookofshaders.com/

    [4]: https://github.com/tonarino/shadergarden/blob/master/LISP.md (When all you have is a compiler, everything's a DSL)

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