Shadergarden Alternatives
Similar projects and alternatives to shadergarden based on common topics and language
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
shadergarden reviews and mentions
-
Show HN: Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL
Hey HN,
Isaac Clayton again[0]! This summer I worked as an intern at tonari[1] where I developed algorithms for real-time 3D scene construction on the GPU. As a part of my research, I developed a library / tool for prototyping shader-based graphical pipelines on the GPU.
Shadergarden[2] uses GLSL[3] for shaders, but introduces a lisp-like configuration language[4] for chaining shaders (and other transformations) into directed acyclic graphical pipelines.
Hope you enjoy the write up, have a nice day!
PS — If your browser automatically pauses videos, you might need to 'show video controls' to play some of the visualizations.
[0]: https://news.ycombinator.com/item?id=25347140 / https://news.ycombinator.com/item?id=26212491
[1]: https://tonari.no
[2]: https://github.com/tonarino/shadergarden
[3]: https://thebookofshaders.com/
[4]: https://github.com/tonarino/shadergarden/blob/master/LISP.md (When all you have is a compiler, everything's a DSL)
-
Announcing Shadergraph, a tool for composing shader pipelines. Powered by GLSL, Lisp, and Rust
I'm thrilled to share a project I've been working on over this summer. Shadergraph allows you to chain shaders together to create live-reloadable graphical pipelines. For lack of a better comparison, it's like a powerful version of Shadertoy that runs locally. If you'd like an introductory dive, I've written a blog post that walks through a couple of examples; if you'd like to give the source code a peek, it's freely available on GitHub.
Stats
tonarino/shadergarden is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of shadergarden is Rust.
Popular Comparisons
Sponsored