sente VS play-cljc

Compare sente vs play-cljc and see what are their differences.

play-cljc

A Clojure and ClojureScript game library (by oakes)
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sente play-cljc
4 4
1,725 519
0.3% -
6.5 3.5
21 days ago 7 months ago
Clojure Clojure
Eclipse Public License 1.0 The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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sente

Posts with mentions or reviews of sente. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-11.

play-cljc

Posts with mentions or reviews of play-cljc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Clojure/Java Matrix Library Performance Comparison (core.matrix vs EJML vs vectorz-clj)
    2 projects | /r/Clojure | 17 May 2023
    You could also compare it to the matrix functions in play-cljc (see also the API docs). It doesn't implement everything in your list though. I was originally using core.matrix but writing them from scratch made a big perf difference in my testing.
  • Graphics libraries in lisp for game development
    5 projects | /r/lisp | 9 May 2023
    https://github.com/oakes/play-cljc i was wrong lol
  • Anybody working on games here?
    13 projects | /r/Clojure | 22 Mar 2023
    https://github.com/oakes/play-cljc or https://github.com/oakes/play-clj - first is native or web and uses OpenGL, but is rather basic (but you'll have more control) - second wraps lwjgl, which in turn wraps OpenGL, but is a more mature framework giving you more support
  • ClojureScript Browser Multiplayer Engine
    6 projects | /r/Clojure | 28 Jun 2021
    I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.

What are some alternatives?

When comparing sente and play-cljc you can also consider the following projects:

aleph - Asynchronous streaming communication for Clojure - web server, web client, and raw TCP/UDP

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

nippy - The fastest serialization library for Clojure

play-clj - A Clojure game library

overarch - Overarch provides a data model for the holistic description of a software system, opening multiple use cases on the model data. Supports C4 and UML diagram generation with PlantUML.

euclidean - Fast, immutable math for 3D geometries in Clojure

ring-jetty9-adapter - An enhanced version of jetty adapter for ring, with additional features like websockets, http/2 and http/3

lispgames

Socket.io - Realtime application framework (Node.JS server)

calm - Calm down and draw something, in Lisp.

edamame - Configurable EDN/Clojure parser with location metadata

cljs-brawl - Mass Brawl Simulator for ClojureScript