play-cljc VS euclidean

Compare play-cljc vs euclidean and see what are their differences.

play-cljc

A Clojure and ClojureScript game library (by oakes)

euclidean

Fast, immutable math for 3D geometries in Clojure (by weavejester)
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play-cljc euclidean
4 1
519 51
- -
3.5 10.0
7 months ago over 2 years ago
Clojure Clojure
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

play-cljc

Posts with mentions or reviews of play-cljc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.
  • Clojure/Java Matrix Library Performance Comparison (core.matrix vs EJML vs vectorz-clj)
    2 projects | /r/Clojure | 17 May 2023
    You could also compare it to the matrix functions in play-cljc (see also the API docs). It doesn't implement everything in your list though. I was originally using core.matrix but writing them from scratch made a big perf difference in my testing.
  • Graphics libraries in lisp for game development
    5 projects | /r/lisp | 9 May 2023
    https://github.com/oakes/play-cljc i was wrong lol
  • Anybody working on games here?
    13 projects | /r/Clojure | 22 Mar 2023
    https://github.com/oakes/play-cljc or https://github.com/oakes/play-clj - first is native or web and uses OpenGL, but is rather basic (but you'll have more control) - second wraps lwjgl, which in turn wraps OpenGL, but is a more mature framework giving you more support
  • ClojureScript Browser Multiplayer Engine
    6 projects | /r/Clojure | 28 Jun 2021
    I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.

euclidean

Posts with mentions or reviews of euclidean. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-17.

What are some alternatives?

When comparing play-cljc and euclidean you can also consider the following projects:

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

play-clj - A Clojure game library

lispgames

sente - Realtime web comms library for Clojure/Script

calm - Calm down and draw something, in Lisp.

cljs-brawl - Mass Brawl Simulator for ClojureScript

jme-clj - A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine

mock-mechanics - Mechanical/visual programming language

LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Socket.io - Realtime application framework (Node.JS server)

cepl - Code Evaluate Play Loop