play-cljc
euclidean
play-cljc | euclidean | |
---|---|---|
4 | 1 | |
519 | 51 | |
- | - | |
3.5 | 10.0 | |
7 months ago | over 2 years ago | |
Clojure | Clojure | |
The Unlicense | - |
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play-cljc
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Clojure/Java Matrix Library Performance Comparison (core.matrix vs EJML vs vectorz-clj)
You could also compare it to the matrix functions in play-cljc (see also the API docs). It doesn't implement everything in your list though. I was originally using core.matrix but writing them from scratch made a big perf difference in my testing.
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Graphics libraries in lisp for game development
https://github.com/oakes/play-cljc i was wrong lol
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Anybody working on games here?
https://github.com/oakes/play-cljc or https://github.com/oakes/play-clj - first is native or web and uses OpenGL, but is rather basic (but you'll have more control) - second wraps lwjgl, which in turn wraps OpenGL, but is a more mature framework giving you more support
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ClojureScript Browser Multiplayer Engine
I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.
euclidean
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Clojure/Java Matrix Library Performance Comparison (core.matrix vs EJML vs vectorz-clj)
https://github.com/weavejester/euclidean ... I don't think the goal was speed, there, but it's correct, simple, and I've used it to good effect.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
play-clj - A Clojure game library
lispgames
sente - Realtime web comms library for Clojure/Script
calm - Calm down and draw something, in Lisp.
cljs-brawl - Mass Brawl Simulator for ClojureScript
jme-clj - A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
mock-mechanics - Mechanical/visual programming language
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Socket.io - Realtime application framework (Node.JS server)
cepl - Code Evaluate Play Loop