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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Phaser
Discontinued Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser] (by photonstorm)
I think the easiest way to do frontend games is with websockets. It's annoying to have to poll and makes a lot more sense for the backend to push data to the frontend. Sente https://github.com/ptaoussanis/sente is like socket.io in that it provides a nice wrapper for an event-driven architecture on top of websockets that is really well suited for games. It's what I used in coding up a multiplayer Go game.
Then of course there is the vast library of JS game stuff - the most straightforward of which might just be following along with https://github.com/ertugrulcetin/racing-game-cljs which utilizes Three.js
I think the easiest way to do frontend games is with websockets. It's annoying to have to poll and makes a lot more sense for the backend to push data to the frontend. Sente https://github.com/ptaoussanis/sente is like socket.io in that it provides a nice wrapper for an event-driven architecture on top of websockets that is really well suited for games. It's what I used in coding up a multiplayer Go game.
As far as the game engine goes, I’d just use JS interop with a library like phaser! There’s a cljs wrapper out there for it, but the README doesn’t build confidence lol. There are tons of examples on the phaser site, including ones for games that involve multiplayer. It may be a good place to start.
I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.
I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.