play-cljc
calm
play-cljc | calm | |
---|---|---|
4 | 9 | |
519 | 99 | |
- | - | |
3.5 | 8.3 | |
7 months ago | 5 months ago | |
Clojure | Common Lisp | |
The Unlicense | GNU General Public License v2.0 only |
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play-cljc
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Clojure/Java Matrix Library Performance Comparison (core.matrix vs EJML vs vectorz-clj)
You could also compare it to the matrix functions in play-cljc (see also the API docs). It doesn't implement everything in your list though. I was originally using core.matrix but writing them from scratch made a big perf difference in my testing.
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Graphics libraries in lisp for game development
https://github.com/oakes/play-cljc i was wrong lol
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Anybody working on games here?
https://github.com/oakes/play-cljc or https://github.com/oakes/play-clj - first is native or web and uses OpenGL, but is rather basic (but you'll have more control) - second wraps lwjgl, which in turn wraps OpenGL, but is a more mature framework giving you more support
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ClojureScript Browser Multiplayer Engine
I tried phaser recently. It is quite complete framework, so there is no need to reach for some specific purpose libraries. I went through https://phaser.io/tutorials/making-your-first-phaser-3-game but with shadow-cljs and it worked. The framework handles well low level stuff so the final source code is small. I have expanded the game from tutorial with sounds, custom graphics and it reached something like 150 lines of clojurescript code. However I wouldn't recommend it to someone who is just learning clojure. https://github.com/oakes/play-clj was really nice (and it was simple to build android app from it) but it's no longer maintained and I never used it's successor (https://github.com/oakes/play-cljc) which might be better option today.
calm
- I’m going to create a toy project for playing with different UI libs
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Release 1.0.0 · VitoVan/calm
Under the hood it's just something like sbcl --load s/usr/linux/appimage.lisp, the code is here.
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Submissions to Spring Lisp Game Jam 2023
The Maze and Lost Cat - made with CALM (using JSCL for the browser version)
- Graphics libraries in lisp for game development
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calm 0.0.41 · Canvas and Lisp magic. Added Pango, multi-threading, Windows high-dpi / DPI scaling support.
click on the project name, upper left: https://github.com/VitoVan/calm
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Package and publish an application?
Use Deploy (https://github.com/shinmera/deploy) Or you might steal some ideas from Calm (https://github.com/VitoVan/calm) – it is able to build packages for different OS.
- calm: Calm down and draw something. A drawing app distributed as a binary, an AppImage, a macOS Application bundle and a Windows Installer.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
plain-common-lisp - A trivial way to get a native Common Lisp environment on Windows
play-clj - A Clojure game library
deploy - Deployment tools for standalone Common Lisp applications
euclidean - Fast, immutable math for 3D geometries in Clojure
hunchensocket - RFC6455 compliant WebSockets for Common Lisp
lispgames
made-with-calm - A curated list of CALM paintings, applications, softwares, tools and shiny stuff.
sente - Realtime web comms library for Clojure/Script
cl-css - Non-validating, inline CSS generator for Common Lisp
cljs-brawl - Mass Brawl Simulator for ClojureScript
spinneret - Common Lisp HTML5 generator