screen-13
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic. (by attackgoat)
FallingSandJava
Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations. (by DavidMcLaughlin208)
screen-13 | FallingSandJava | |
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10 | 1 | |
232 | 141 | |
- | - | |
8.7 | 10.0 | |
19 days ago | almost 3 years ago | |
Rust | Java | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
screen-13
Posts with mentions or reviews of screen-13.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-08.
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Best rendering crate
Check out Screen 13; write shaders and use the render graph to run them easily. Resources can be created individually or as part of an automatic pool. Lots of examples, fully documented. Triangle is 100 lines including shaders.
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Point light shadow mapping use cube maps
I'd like to share what I've learned over the last week while adding a point light shadow mapping example to Screen 13, my Vulkan rendering engine.
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
This example in Screen 13 uses pixel shaders for a spilled-paint effect; which is similar to moving sand through advection. If you want to focus on compute and pixel shaders which update buffers and display images on the screen: this engine is really well suited.
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Getting started with rust today... what libraries should I use ?
https://github.com/attackgoat/screen-13 is an easy-to-use render graph which allows you to run shaders and handle resources with very little code. As the author, I would recommend it!
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Good graphical library? (not looking for game engine)
Screen 13 is an easy to use render graph library - it doesn't have opinions on your shader code or render passes and can be easy to use kind of like a modern OpenGL. Runs where Vulkan runs: Windows/Mac/Linux/Mobile - no web.
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Please suggest high quality render library
Have you considered Screen 13?
- Screen 13 joins the ray tracing club with release v0.3!
- What is the most basic way to display a window (in Linux)
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Screen-13 Update
I take it this will show up at https://github.com/attackgoat/screen-13/releases and the announcement just pre-empted it?
FallingSandJava
Posts with mentions or reviews of FallingSandJava.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-08.
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
I am working on porting a falling sand simulation I originally built in Java over to Rust. I have chosen ggez as the framework to do this since from what I read Piston development has mostly stopped and falling sand simulations are not well suited to ECS engines like Bevy, etc.
What are some alternatives?
When comparing screen-13 and FallingSandJava you can also consider the following projects:
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
MarkovJunior - Probabilistic language based on pattern matching and constraint propagation, 153 examples
WaveFunctionCollapse - Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
notan - Cross-platform multimedia layer
vulkanalia - Vulkan bindings for Rust.
miniquad - Cross platform rendering in Rust
wgpu - Cross-platform, safe, pure-rust graphics api.
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀