sand-slide
godot_debug_draw_3d
sand-slide | godot_debug_draw_3d | |
---|---|---|
3 | 2 | |
64 | 344 | |
- | - | |
8.2 | 8.9 | |
about 2 months ago | 25 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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sand-slide
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I've finally completed my falling sand simulation (sand slide) using Godot 4 & GD Extension! Available on Google Play Store, open source
You can download the full version (free, with no monetization) on itch.io for Windows or on the Play Store for android. Thanks!
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I made a falling sand game to test out C++ GDextension! Download and source code in comments
github: https://github.com/kiwijuice56/sand-slide
godot_debug_draw_3d
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On Mac, are GDExtensions downloaded from the internet supposed to just work?
For example, I wanted to try out this add-on which uses GDExtension: https://github.com/DmitriySalnikov/godot_debug_draw_3d
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What is the preferred way of rendering debug geometry?
I was using godot_debug_draw_3d before and quite happy with it. I think I liked it more than Zylann/godot_debug_draw (maybe because it had more stuff??)
What are some alternatives?
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